To really do it right, you should probably write a descendant class. Override the Paint
method to draw the sizing grip, and override the MouseDown
, MouseUp
, and MouseMove
methods to add resizing functionality to the control.
I think that's a better solution than trying to draw onto a TPanel
in your application code for a couple of reasons:
- The
Canvas
property is protected in TPanel
, so you have no access to it from outside the class. You can get around that with type-casting, but that's cheating.
- The "resizability" sounds more like a feature of the panel than a feature of the application, so put it in code for the panel control, not in your application's main code.
Here's something to get you started:
type
TSizablePanel = class(TPanel)
private
FDragOrigin: TPoint;
FSizeRect: TRect;
protected
procedure Paint; override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer); override;
end;
procedure TSizeablePanel.Paint;
begin
inherited;
// Draw a sizing grip on the Canvas property
// There's a size-grip glyph in the Marlett font,
// so try the Canvas.TextOut method in combination
// with the Canvas.Font property.
end;
procedure TSizeablePanel.MouseDown;
begin
if (Button = mbLeft) and (Shift = [])
and PtInRect(FSizeRect, Point(X, Y)) then begin
FDragOrigin := Point(X, Y);
// Need to capture mouse events even if the mouse
// leaves the control. See also: ReleaseCapture.
SetCapture(Handle);
end else inherited;
end;
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