本文整理汇总了Java中com.badlogic.gdx.backends.android.AndroidGraphics类的典型用法代码示例。如果您正苦于以下问题:Java AndroidGraphics类的具体用法?Java AndroidGraphics怎么用?Java AndroidGraphics使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AndroidGraphics类属于com.badlogic.gdx.backends.android包,在下文中一共展示了AndroidGraphics类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onPause
import com.badlogic.gdx.backends.android.AndroidGraphics; //导入依赖的package包/类
@Override
protected void onPause() {
boolean isContinuous = graphics.isContinuousRendering();
boolean isContinuousEnforced = AndroidGraphics.enforceContinuousRendering;
// from here we don't want non continuous rendering
AndroidGraphics.enforceContinuousRendering = true;
graphics.setContinuousRendering(true);
// calls to setContinuousRendering(false) from other thread (ex: GLThread)
// will be ignored at this point...
graphics.pause();
input.onPause();
if (isFinishing()) {
graphics.clearManagedCaches();
graphics.destroy();
}
AndroidGraphics.enforceContinuousRendering = isContinuousEnforced;
graphics.setContinuousRendering(isContinuous);
graphics.onPauseGLSurfaceView();
super.onPause();
}
开发者ID:SiliconLabs,项目名称:thunderboard-android,代码行数:27,代码来源:GdxDemoActivity.java
示例2: init
import com.badlogic.gdx.backends.android.AndroidGraphics; //导入依赖的package包/类
private void init(ApplicationListener listener, AndroidApplicationConfiguration config, boolean isForView) {
if (this.getVersion() < MINIMUM_SDK) {
throw new GdxRuntimeException("LibGDX requires Android API Level " + MINIMUM_SDK + " or later.");
}
graphics = new AndroidGraphics(this, config, config.resolutionStrategy == null ? new FillResolutionStrategy()
: config.resolutionStrategy);
input = AndroidInputFactory.newAndroidInput(this, this.getContext(), graphics.getView(), config);
audio = new AndroidAudio(this.getContext(), config);
this.getContext().getFilesDir(); // workaround for Android bug #10515463
files = new AndroidFiles(this.getContext().getAssets(), this.getContext().getFilesDir().getAbsolutePath());
net = new AndroidNet(this);
this.listener = listener;
this.handler = new Handler();
this.useImmersiveMode = config.useImmersiveMode;
this.hideStatusBar = config.hideStatusBar;
// Add a specialized audio lifecycle listener
addLifecycleListener(new LifecycleListener() {
@Override
public void resume() {
// No need to resume audio here
}
@Override
public void pause() {
audio.pause();
}
@Override
public void dispose() {
audio.dispose();
}
});
Gdx.app = this;
Gdx.input = this.getInput();
Gdx.audio = this.getAudio();
Gdx.files = this.getFiles();
Gdx.graphics = this.getGraphics();
Gdx.net = this.getNet();
if (!isForView) {
try {
supportRequestWindowFeature(Window.FEATURE_NO_TITLE);
} catch (Exception ex) {
log("AndroidApplication", "Content already displayed, cannot request FEATURE_NO_TITLE", ex);
}
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
setContentView(graphics.getView(), createLayoutParams());
}
createWakeLock(config.useWakelock);
hideStatusBar(this.hideStatusBar);
useImmersiveMode(this.useImmersiveMode);
if (this.useImmersiveMode && getVersion() >= Build.VERSION_CODES.KITKAT) {
try {
Class<?> vlistener = Class.forName("com.badlogic.gdx.backends.android.AndroidVisibilityListener");
Object o = vlistener.newInstance();
Method method = vlistener.getDeclaredMethod("createListener", AndroidApplicationBase.class);
method.invoke(o, this);
} catch (Exception e) {
log("AndroidApplication", "Failed to create AndroidVisibilityListener", e);
}
}
}
开发者ID:SiliconLabs,项目名称:thunderboard-android,代码行数:69,代码来源:GdxDemoActivity.java
示例3: getGdxInput
import com.badlogic.gdx.backends.android.AndroidGraphics; //导入依赖的package包/类
@Override
public AndroidInput getGdxInput() {
return new OuyaInput(Gdx.app, ((Activity)Gdx.app), ((AndroidGraphics)Gdx.graphics).getView(), cfgApp);
}
开发者ID:0x0ade,项目名称:shadow-engine,代码行数:5,代码来源:OuyaBackend.java
注:本文中的com.badlogic.gdx.backends.android.AndroidGraphics类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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