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C++ BYTEARRAY函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中BYTEARRAY函数的典型用法代码示例。如果您正苦于以下问题:C++ BYTEARRAY函数的具体用法?C++ BYTEARRAY怎么用?C++ BYTEARRAY使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了BYTEARRAY函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RECEIVE_SID_AUTH_ACCOUNTLOGON

bool CBNETProtocol :: RECEIVE_SID_AUTH_ACCOUNTLOGON( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_ACCOUNTLOGON" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status
	// if( Status == 0 )
	//		32 bytes			-> Salt
	//		32 bytes			-> ServerPublicKey

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY status = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( status, false ) == 0 && data.size( ) >= 72 )
		{
			m_Salt = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 40 );
			m_ServerPublicKey = BYTEARRAY( data.begin( ) + 40, data.begin( ) + 72 );
			return true;
		}
	}

	return false;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:26,代码来源:bnetprotocol.cpp


示例2: RECEIVE_GCBI_INIT

CIncomingGarenaUser *CGCBIProtocol :: RECEIVE_GCBI_INIT( BYTEARRAY data )
{
	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> actual IP address (big endian)
	// 4 bytes					-> Garena user ID (big endian)
	// 4 bytes					-> Garena room ID (big endian)
	// 4 bytes					-> Garena user experience (big endian)
	// 2 bytes					-> country string from Garena

	if( ValidateLength( data ) && data.size( ) == 22 )
	{
		BYTEARRAY IP = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserID = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY RoomID = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY UserExp = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 20 );
		BYTEARRAY Country = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 22 );
		
		return new CIncomingGarenaUser(UTIL_ByteArrayToUInt32( IP, true ),
											UTIL_ByteArrayToUInt32( UserID, true ),
											UTIL_ByteArrayToUInt32( RoomID, true ),
											UTIL_ByteArrayToUInt32( UserExp, true ),
											string( Country.begin( ), Country.end( ) ) );
	}

	return NULL;
}
开发者ID:DJexpert,项目名称:ohsystem,代码行数:27,代码来源:gcbiprotocol.cpp


示例3: ExtractPackets

void CBNLSClient :: ExtractPackets( )
{
	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	while( Bytes.size( ) >= 3 )
	{
		uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false );

		if( Length >= 3 )
		{
			if( Bytes.size( ) >= Length )
			{
				m_Packets.push( new CCommandPacket( 0, Bytes[2], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
				*RecvBuffer = RecvBuffer->substr( Length );
				Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
			}
			else
				return;
		}
		else
		{
			CONSOLE_Print( "[BNLSC: " + m_Server + ":" + UTIL_ToString( m_Port ) + ":C" + UTIL_ToString( m_WardenCookie ) + "] error - received invalid packet from BNLS server (bad length), disconnecting" );
			m_Socket->Disconnect( );
			return;
		}
	}
}
开发者ID:NetCreator,项目名称:GHostPP,代码行数:28,代码来源:bnlsclient.cpp


示例4: RECEIVE_SID_AUTH_INFO

bool CBNETProtocol :: RECEIVE_SID_AUTH_INFO( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_INFO" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> LogonType
	// 4 bytes					-> ServerToken
	// 4 bytes					-> ???
	// 8 bytes					-> MPQFileTime
	// null terminated string	-> IX86VerFileName
	// null terminated string	-> ValueStringFormula

	if( ValidateLength( data ) && data.size( ) >= 25 )
	{
		m_LogonType = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		m_ServerToken = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		m_MPQFileTime = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 24 );
		m_IX86VerFileName = UTIL_ExtractCString( data, 24 );
		m_ValueStringFormula = UTIL_ExtractCString( data, m_IX86VerFileName.size( ) + 25 );
		return true;
	}

	return false;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:26,代码来源:bnetprotocol.cpp


示例5: RECEIVE_BNLS_WARDEN

BYTEARRAY CBNLSProtocol :: RECEIVE_BNLS_WARDEN( BYTEARRAY data )
{
	// 2 bytes					-> Length
	// 1 byte					-> ID
	// (BYTE)					-> Usage
	// (DWORD)					-> Cookie
	// (BYTE)					-> Result
	// (WORD)					-> Length of data
	// (VOID)					-> Data

	if( ValidateLength( data ) && data.size( ) >= 11 )
	{
		unsigned char Usage = data[3];
		uint32_t Cookie = UTIL_ByteArrayToUInt32( data, false, 4 );
		unsigned char Result = data[8];
		uint16_t Length = UTIL_ByteArrayToUInt16( data, false, 10 );

		if( Result == 0x00 )
			return BYTEARRAY( data.begin( ) + 11, data.end( ) );
		else
			CONSOLE_Print( "[BNLSPROTO] received error code " + UTIL_ToString( data[8] ) );
	}

	return BYTEARRAY( );
}
开发者ID:0x6d48,项目名称:ghostpp,代码行数:25,代码来源:bnlsprotocol.cpp


示例6: Update

bool CPotentialPlayer :: Update( void *fd )
{
	if( m_DeleteMe )
		return true;

	if( !m_Socket )
		return false;

	m_Socket->DoRecv( (fd_set *)fd );
	
	// extract as many packets as possible from the socket's receive buffer and process them

	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

	while( Bytes.size( ) >= 4 )
	{
		if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT )
		{
			// bytes 2 and 3 contain the length of the packet

			uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

			if( Length >= 4 )
			{
				if( Bytes.size( ) >= Length )
				{
                                        if( Bytes[0] == W3GS_HEADER_CONSTANT && Bytes[1] == CGameProtocol :: W3GS_REQJOIN )
                                        {
                                                delete m_IncomingJoinPlayer;
                                                m_IncomingJoinPlayer = m_Protocol->RECEIVE_W3GS_REQJOIN( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );

                                                if( m_IncomingJoinPlayer )
                                                        m_Game->EventPlayerJoined( this, m_IncomingJoinPlayer );

                                                // this is the packet which interests us for now, the remaining is left for CGamePlayer

                                                *RecvBuffer = RecvBuffer->substr( Length );
                                                Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                                                break;
                                        }

					*RecvBuffer = RecvBuffer->substr( Length );
					Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
				}
				else
					break;
			}
		}
	}        

	// don't call DoSend here because some other players may not have updated yet and may generate a packet for this player
	// also m_Socket may have been set to NULL during ProcessPackets but we're banking on the fact that m_DeleteMe has been set to true as well so it'll short circuit before dereferencing

	return m_DeleteMe || !m_Socket->GetConnected( ) || m_Socket->HasError( );
}
开发者ID:NoodleBoy,项目名称:aura-bot,代码行数:58,代码来源:gameplayer.cpp


示例7: ExtractPackets

void CGamePlayer :: ExtractPackets( )
{
    if( !m_Socket )
        return;

    // extract as many packets as possible from the socket's receive buffer and put them in the m_Packets queue

    string *RecvBuffer = m_Socket->GetBytes( );
    BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

    // a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

    while( Bytes.size( ) >= 4 )
    {
        if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT || Bytes[0] == GCBI_HEADER_CONSTANT )
        {
            // bytes 2 and 3 contain the length of the packet

            uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

            if( Length >= 4 )
            {
                if( Bytes.size( ) >= Length )
                {
                    m_Packets.push( new CCommandPacket( Bytes[0], Bytes[1], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );

                    if( Bytes[0] == W3GS_HEADER_CONSTANT )
                        ++m_TotalPacketsReceived;

                    *RecvBuffer = RecvBuffer->substr( Length );
                    Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                }
                else
                    return;
            }
            else
            {
                m_Error = true;
                m_ErrorString = "received invalid packet from player (bad length)";
                return;
            }
        }
        else
        {
            m_Error = true;
            m_ErrorString = "received invalid packet from player (bad header constant)";
            return;
        }
    }
}
开发者ID:m-unkel,项目名称:OHSystem,代码行数:50,代码来源:gameplayer.cpp


示例8: RECEIVE_SID_WARDEN

BYTEARRAY CBNETProtocol :: RECEIVE_SID_WARDEN( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_WARDEN" );
	// DEBUG_PRINT( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// n bytes					-> Data

	if( ValidateLength( data ) && data.size( ) >= 4 )
		return BYTEARRAY( data.begin( ) + 4, data.end( ) );

	return BYTEARRAY( );
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:14,代码来源:bnetprotocol.cpp


示例9: RECEIVE_SID_PING

BYTEARRAY CBNETProtocol :: RECEIVE_SID_PING( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_PING" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Ping

	if( ValidateLength( data ) && data.size( ) >= 8 )
		return BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

	return BYTEARRAY( );
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:14,代码来源:bnetprotocol.cpp


示例10: RECEIVE_SID_CHATEVENT

CIncomingChatEvent *CBNETProtocol :: RECEIVE_SID_CHATEVENT( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_CHATEVENT" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> EventID
	// 4 bytes					-> UserFlags
	// 4 bytes					-> Ping
	// 12 bytes					-> ???
	// null terminated string	-> User
	// null terminated string	-> Message

	if( ValidateLength( data ) && data.size( ) >= 29 )
	{
		BYTEARRAY EventID = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserFlags = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY Ping = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY User = UTIL_ExtractCString( data, 28 );
		BYTEARRAY Message = UTIL_ExtractCString( data, User.size( ) + 29 );

		switch( UTIL_ByteArrayToUInt32( EventID, false ) )
		{
		case CBNETProtocol :: EID_SHOWUSER:
		case CBNETProtocol :: EID_JOIN:
		case CBNETProtocol :: EID_LEAVE:
		case CBNETProtocol :: EID_WHISPER:
		case CBNETProtocol :: EID_TALK:
		case CBNETProtocol :: EID_BROADCAST:
		case CBNETProtocol :: EID_CHANNEL:
		case CBNETProtocol :: EID_USERFLAGS:
		case CBNETProtocol :: EID_WHISPERSENT:
		case CBNETProtocol :: EID_CHANNELFULL:
		case CBNETProtocol :: EID_CHANNELDOESNOTEXIST:
		case CBNETProtocol :: EID_CHANNELRESTRICTED:
		case CBNETProtocol :: EID_INFO:
		case CBNETProtocol :: EID_ERROR:
		case CBNETProtocol :: EID_EMOTE:
			return new CIncomingChatEvent(	(CBNETProtocol :: IncomingChatEvent)UTIL_ByteArrayToUInt32( EventID, false ),
												UTIL_ByteArrayToUInt32( UserFlags, false ),
												UTIL_ByteArrayToUInt32( Ping, false ),
												string( User.begin( ), User.end( ) ),
												string( Message.begin( ), Message.end( ) ) );
		}

	}

	return NULL;
}
开发者ID:svn2github,项目名称:ghostplusplus,代码行数:50,代码来源:bnetprotocol.cpp


示例11: RECEIVE_W3GS_REQJOIN

CIncomingJoinPlayer *CGameProtocol :: RECEIVE_W3GS_REQJOIN( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED W3GS_REQJOIN" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Host Counter (Game ID)
	// 4 bytes					-> Entry Key (used in LAN)
	// 1 byte					-> ???
	// 2 bytes					-> Listen Port
	// 4 bytes					-> Peer Key
	// null terminated string	-> Name
	// 4 bytes					-> ???
	// 2 bytes					-> InternalPort (???)
	// 4 bytes					-> InternalIP

	if( ValidateLength( data ) && data.size( ) >= 20 )
	{
		uint32_t HostCounter = UTIL_ByteArrayToUInt32( data, false, 4 );
		BYTEARRAY Name = UTIL_ExtractCString( data, 19 );

		if( !Name.empty( ) && data.size( ) >= Name.size( ) + 30 )
		{
			BYTEARRAY InternalIP = BYTEARRAY( data.begin( ) + Name.size( ) + 26, data.begin( ) + Name.size( ) + 30 );
			return new CIncomingJoinPlayer( HostCounter, string( Name.begin( ), Name.end( ) ), InternalIP );
		}
	}

	return NULL;
}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:31,代码来源:gameprotocol.cpp


示例12: RECEIVE_W3GS_OUTGOING_ACTION

CIncomingAction *CGameProtocol :: RECEIVE_W3GS_OUTGOING_ACTION( BYTEARRAY data, unsigned char PID )
{
	// DEBUG_Print( "RECEIVED W3GS_OUTGOING_ACTION" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> CRC
	// remainder of packet		-> Action

	if( PID != 255 && ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY CRC = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY Action = BYTEARRAY( data.begin( ) + 8, data.end( ) );
		return new CIncomingAction( PID, CRC, Action );
	}

	return NULL;
}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:19,代码来源:gameprotocol.cpp


示例13: RECEIVE_SID_GETADVLISTEX

CIncomingGameHost *CBNETProtocol :: RECEIVE_SID_GETADVLISTEX( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_GETADVLISTEX" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> GamesFound
	// if( GamesFound > 0 )
	//		10 bytes			-> ???
	//		2 bytes				-> Port
	//		4 bytes				-> IP
	//		null term string	-> GameName
	//		2 bytes				-> ???
	//		8 bytes				-> HostCounter

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY GamesFound = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( GamesFound, false ) > 0 && data.size( ) >= 25 )
		{
			BYTEARRAY Port = BYTEARRAY( data.begin( ) + 18, data.begin( ) + 20 );
			BYTEARRAY IP = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 24 );
			BYTEARRAY GameName = UTIL_ExtractCString( data, 24 );

			if( data.size( ) >= GameName.size( ) + 35 )
			{
				BYTEARRAY HostCounter;
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 27, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 29, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 31, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 33, true ) );
				return new CIncomingGameHost(	IP,
												UTIL_ByteArrayToUInt16( Port, false ),
												string( GameName.begin( ), GameName.end( ) ),
												HostCounter );
			}
		}
	}

	return NULL;
}
开发者ID:svn2github,项目名称:ghostplusplus,代码行数:43,代码来源:bnetprotocol.cpp


示例14: RECEIVE_SID_CLANINVITATIONRESPONSE

string CBNETProtocol :: RECEIVE_SID_CLANINVITATIONRESPONSE( BYTEARRAY data )
{
	if( ValidateLength( data ) && data.size( ) >= 12 )
	{
		//skip four bytes cookie
		m_ClanLastInviteTag = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY ClanName = UTIL_ExtractCString( data, 12 );
		m_ClanLastInviteName = UTIL_ExtractCString( data, 12 + ClanName.size( ) );
		
		return string( m_ClanLastInviteName.begin( ), m_ClanLastInviteName.end( ) );
	}

	return NULL;
}
开发者ID:4RtY,项目名称:ghostpp,代码行数:14,代码来源:bnetprotocol.cpp


示例15: DoSend

void CTCPSocket :: DoSend( fd_set *send_fd )
{
	if( m_Socket == INVALID_SOCKET || m_HasError || !m_Connected || m_SendBuffer.empty( ) )
		return;

	if( FD_ISSET( m_Socket, send_fd ) )
	{
		// socket is ready, send it

		int s = send( m_Socket, m_SendBuffer.c_str( ), (int)m_SendBuffer.size( ), MSG_NOSIGNAL );

		if( s == SOCKET_ERROR && GetLastError( ) != EWOULDBLOCK )
		{
			// send error

			m_HasError = true;
			m_Error = GetLastError( );

			if (m_isConsolePrint)
				CONSOLE_Print( "[TCPSOCKET] error (send) - " + GetErrorString( ) );

			return;
		}
		else if( s > 0 )
		{
			// success! only some of the data may have been sent, remove it from the buffer

			if( !m_LogFile.empty( ) )
			{
				ofstream Log;
				Log.open( m_LogFile.c_str( ), ios :: app );

				if( !Log.fail( ) )
				{
					Log << "SEND >>> " << UTIL_ByteArrayToHexString( BYTEARRAY( m_SendBuffer.begin( ), m_SendBuffer.begin( ) + s ) ) << endl;
					Log.close( );
				}
			}

			m_SendBuffer = m_SendBuffer.substr( s );
			m_LastSend = GetTime( );
		}
	}
}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:44,代码来源:socket.cpp


示例16: RECEIVE_SID_LOGONRESPONSE

bool CBNETProtocol :: RECEIVE_SID_LOGONRESPONSE( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_LOGONRESPONSE" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY Status = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( Status, false ) == 1 )
			return true;
	}

	return false;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:19,代码来源:bnetprotocol.cpp


示例17: RECEIVE_SID_AUTH_ACCOUNTLOGONPROOF

bool CBNETProtocol :: RECEIVE_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_ACCOUNTLOGONPROOF" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		uint32_t Status = UTIL_ByteArrayToUInt32( BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 ), false );

		if( Status == 0 || Status == 0xE )
			return true;
	}

	return false;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:19,代码来源:bnetprotocol.cpp


示例18: RECEIVE_SID_AUTH_CHECK

bool CBNETProtocol :: RECEIVE_SID_AUTH_CHECK( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_CHECK" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> KeyState
	// null terminated string	-> KeyStateDescription

	if( ValidateLength( data ) && data.size( ) >= 9 )
	{
		m_KeyState = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		m_KeyStateDescription = UTIL_ExtractCString( data, 8 );

		if( UTIL_ByteArrayToUInt32( m_KeyState, false ) == KR_GOOD )
			return true;
	}

	return false;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:21,代码来源:bnetprotocol.cpp


示例19: RECEIVE_SID_GETADVLISTEX

CIncomingGameHost *CBNETProtocol :: RECEIVE_SID_GETADVLISTEX( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_GETADVLISTEX" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> GamesFound
	// if( GamesFound > 0 )
	//		10 bytes			-> ???
	//		2 bytes				-> Port
	//		4 bytes				-> IP
	//		null term string	-> GameName
	//		2 bytes				-> ???
	//		8 bytes				-> HostCounter

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY GamesFound = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

/*
		if (UTIL_ByteArrayToUInt32( GamesFound, false )>1)
		{
			string sIP ="";
			string GN ="";
			uint32_t PR;
			uint32_t GF = UTIL_ByteArrayToUInt32( GamesFound, false );
			uint32_t Idx = 18;
			uint32_t Idx2 = 0;
			for (uint32_t i=0;i<GF;i++)
			{
				BYTEARRAY Port = BYTEARRAY( data.begin( ) + Idx, data.begin( ) + 2+Idx );
				BYTEARRAY IP = BYTEARRAY( data.begin( ) + 2+Idx, data.begin( ) + 6+Idx );
				BYTEARRAY GameName = UTIL_ExtractCString( data, 6+Idx );
				Idx2 = GameName.size( );
				Idx = Idx + Idx2+ 11;	
				GN = string( GameName.begin( ), GameName.end( ) );
				PR = UTIL_ByteArrayToUInt16( Port, false );
				CONSOLE_Print("[GHOST] Game "+UTIL_ToString(i)+ " "+ GN + " "+sIP+" "+UTIL_ToString(PR));
			}
		} 
		else
*/
		if( UTIL_ByteArrayToUInt32( GamesFound, false ) > 0 && data.size( ) >= 25 )
		{
			BYTEARRAY Port = BYTEARRAY( data.begin( ) + 18, data.begin( ) + 20 );
			BYTEARRAY IP = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 24 );
			BYTEARRAY GameName = UTIL_ExtractCString( data, 24 );

			if( data.size( ) >= GameName.size( ) + 35 )
			{
				BYTEARRAY HostCounter;
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 27, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 29, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 31, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 33, true ) );
				return new CIncomingGameHost(	IP,
												UTIL_ByteArrayToUInt16( Port, false ),
												string( GameName.begin( ), GameName.end( ) ),
												HostCounter );
			}
		}
	}

	return NULL;
}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:66,代码来源:bnetprotocol.cpp


示例20: SEND_BNLS_WARDEN_RUNMODULE

BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_RUNMODULE( uint32_t cookie )
{
	return BYTEARRAY( );
}
开发者ID:0x6d48,项目名称:ghostpp,代码行数:4,代码来源:bnlsprotocol.cpp



注:本文中的BYTEARRAY函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ BYTES函数代码示例发布时间:2022-05-30
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