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IlijaMihajlovic/Sweet-Sweets-Mania-SpriteKit-Game-With-Continuous-Integration: A ...

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称:

IlijaMihajlovic/Sweet-Sweets-Mania-SpriteKit-Game-With-Continuous-Integration

开源软件地址:

https://github.com/IlijaMihajlovic/Sweet-Sweets-Mania-SpriteKit-Game-With-Continuous-Integration

开源编程语言:

Swift 98.5%

开源软件介绍:

Sweet Sweets Mania (SpriteKit Game With Continuous Integration)

platform-ios swift-version lisence

A single-player game in SpriteKit created completely programmatically without the use of .sks files and Xcode Scene Editor.
Implemented continuous integration using Jenkins, Fastlane GitHub, and Unit Tests into one continuous integration system. So everything is automated from the first commit to the email notification at the end from Jenkins when the build finished.

Likewise, I used Firebase as a backend and implemented its Sign up/Login with Facebook and Anonymously into the app, and saved users data like UID, email address, username and profile image into Firebase Database and Firebase Storage, as well a persistent store is implemented so all user data is saved after the user quits the app. During the development of the app, I followed the MVC design pattern, and likewise, I used Sketch for creating most of the UI.


Side Note

  • Currently, I do not have an iPhone, so I'm unable to test the app on a physical device. I apologize in advance for maybe possible bugs.

    Kind regards,

    Ilija


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