本文整理汇总了Java中net.sf.freecol.common.networking.GameStateMessage类的典型用法代码示例。如果您正苦于以下问题:Java GameStateMessage类的具体用法?Java GameStateMessage怎么用?Java GameStateMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameStateMessage类属于net.sf.freecol.common.networking包,在下文中一共展示了GameStateMessage类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: addNewUserConnection
import net.sf.freecol.common.networking.GameStateMessage; //导入依赖的package包/类
/**
* Add a new user connection. That is a new connection to the server
* that has not yet logged in as a player.
*
* @param socket The client {@code Socket} the connection arrives on.
* @exception IOException if the socket was already broken.
*/
public void addNewUserConnection(Socket socket) throws IOException {
final String name = socket.getInetAddress() + ":" + socket.getPort();
Connection c = new Connection(socket, FreeCol.SERVER_THREAD + name)
.setMessageHandler(this.userConnectionHandler);
getServer().addConnection(c);
// Short delay here improves reliability
Utils.delay(100, "New connection delay interrupted");
c.send(new GameStateMessage(this.serverState));
if (this.serverState == ServerState.IN_GAME) {
c.send(new VacantPlayersMessage().setVacantPlayers(getGame()));
}
logger.info("Client connected from " + name);
}
开发者ID:FreeCol,项目名称:freecol,代码行数:21,代码来源:FreeColServer.java
示例2: gameState
import net.sf.freecol.common.networking.GameStateMessage; //导入依赖的package包/类
/**
* Get the game state.
*
* @return A {@code ChangeSet} encapsulating this action.
*/
public ChangeSet gameState() {
final FreeColServer freeColServer = getFreeColServer();
return ChangeSet.simpleChange((ServerPlayer)null,
new GameStateMessage(freeColServer.getServerState()));
}
开发者ID:FreeCol,项目名称:freecol,代码行数:11,代码来源:InGameController.java
注:本文中的net.sf.freecol.common.networking.GameStateMessage类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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