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android - Performance wise, what is typically better, using an image or a xml created shape as a drawable?

For example, if each row in a list had a background that was a gradient, would it be better to use a image of a gradient or to define that gradient in a shape drawable in xml? Is there is significant performance difference between the two methods?

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I just asked a similar question and it sounded like that using an image drawable is more efficient computationally than using a vector.(but i'm not expert so don't quote me on that)

It really depends on what your trying to set out to achieve in the first place. If you have completed creative assets that aren't going to change then it would make sense to create bitmaps etc from those.

However, if your prototyping or just beginning to flesh out your application where colours, sizes, transitions etc are likely to change quickly and often then bitmaps really aren't going to help your cause.

During development and up front i'd create a library of drawables i could re-use and update often. Then once everything is complete and signed off and if performance was important i'd revert to images.

If your organised enough you could perhaps use a theme or style to switch between the two.


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