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c++ - Is there a (Linux) g++ equivalent to the /fp:precise and /fp:fast flags used in Visual Studio?

Background:

Many years ago, I inherited a codebase that was using the Visual Studio (VC++) flag '/fp:fast' to produce faster code in a particular calculation-heavy library. Unfortunately, '/fp:fast' produced results that were slightly different to the same library under a different compiler (Borland C++). As we needed to produce exactly the same results, I switched to '/fp:precise', which worked fine, and everything has been peachy ever since. However, now I'm compiling the same library with g++ on uBuntu Linux 10.04 and I'm seeing similar behavior, and I wonder if it might have a similar root cause. The numerical results from my g++ build are slightly different from the numerical results from my VC++ build. This brings me to my question:

Question:

Does g++ have equivalent or similar parameters to the 'fp:fast' and 'fp:precise' options in VC++? (and what are they? I want to activate the 'fp:precise' equivalent.)

More Verbose Information:

I compile using 'make', which calls g++. So far as I can tell (the make files are a little cryptic, and weren't written by me) the only parameters added to the g++ call are the "normal" ones (include folders and the files to compile) and -fPIC (I'm not sure what this switch does, I don't see it on the 'man' page).

The only relevant parameters in 'man g++' seem to be for turning optimization options ON. (e.g. -funsafe-math-optimizations). However, I don't think I'm turning anything ON, I just want to turn the relevant optimization OFF.

I've tried Release and Debug builds, VC++ gives the same results for release and debug, and g++ gives the same results for release and debug, but I can't get the g++ version to give the same results as the VC++ version.

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From the GCC manual:

-ffloat-store Do not store floating point variables in registers, and inhibit other options that might change whether a floating point value is taken from a register or memory.

This option prevents undesirable excess precision on machines such as the 68000 where the floating registers (of the 68881) keep more precision than a double is supposed to have. Similarly for the x86 architecture. For most programs, the excess precision does only good, but a few programs rely on the precise definition of IEEE floating point. Use -ffloat-store for such programs, after modifying them to store all pertinent intermediate computations into variables.

To expand a bit, most of these discrepancies come from the use of the x86 80-bit floating point registers for calculations (vs. the 64-bits used to store double values). If intermediate results are kept in the registers without writing back to memory, you effectively get 16 bits of extra precision in your calculations, making them more precise but possibly divergent from results generated with write/read of intermediate values to memory (or from calculations on architectures that only have 64-bit FP registers).

These flags (both in GCC and MSVC) generally force truncation of each intermediate result to 64-bits, thereby making calculations insensitive to the vagaries of code generation and optimization and platform differences. This consistency generally comes with a slight runtime cost in addition to the cost in terms of accuracy/precision.


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