Various reasons can cause long blocking. But you can control the processing time for a I/O layer.
Use the structure AVFormatContext::interrupt_callback
to set the interrupt handler.
class timeout_handler {
public:
timeout_handler(unsigned int t) : timeout_ms_(TimeoutMs){}
void reset(unsigned int 0) {
timeout_ms_ = TimeoutMs;
lastTime_ = my_get_local_time();
}
bool is_timeout(){
const my_time_duration actualDelay = my_get_local_time() - lastTime_;
return actualDelay > timeout_ms_;
}
static int check_interrupt(void * t) {
return t && static_cast<timeout_handler *>(t)->is_timeout();
}
public:
unsigned int timeout_ms_;
my_time_t lastTime_;
};
/// .................
AVFormatContext * ic;
timeout_handler * th = new timeout_handler(kDefaultTimeout);
/// .................
ic->interrupt_callback.opaque = (void*)th ;
ic->interrupt_callback.callback = &timeout_handler::check_interrupt;
/// open input
// avformat_open_input(ic, ... );
// etc
/// .................
/// before any I/O operations, for example:
th->reset(kDefaultTimeout);
int e = AVERROR(EAGAIN);
while (AVERROR(EAGAIN) == e)
e = av_read_frame(ic, &packet);
// If the time exceeds the limit, then the process interruped at the next IO operation.
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