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linux - performance - multithreaded or multiprocess applications

In order to develop a highly network intensive server application on linux, what sort of architecture is preferred? The idea is that this app would typically run on machines with multiple cores (either virtual or physical). Considering that performance is the key criteria, is it better to go for a multi-threaded application or the one with multi-process design? I do know that sharing of resources and synchronization to access of such resources from multiple processes is a lot of programming overhead, but as mentioned earlier overall performance is the key requirement and so we can ignore those things. And the programming language would be C/C++.

I have heard that even the multi-threaded applications (single process) can take advantage of multiple cores and run each thread on a different core independently (as long as there is no sync issues). And this scheduling is done by the kernel. If so, is there not much difference in performance between multi-threaded applications and multi-process applications? Nginx uses a multi-process architecture and is really quick, but can one get the same performance with multi-threaded applications?

Thanks.

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Processes and threads on linux are very similar to each other - the main difference is that the whole virtual memory is shared as well as certain things like signal handling differ.

This makes for cheaper context switches between threads (no need for costly MMU reloads etc.) but doesn't necessarily cause much difference in speed (especially outside of thread creation).

For designing a highly network intensive application, basically the only solution is to use an evented architecture (otherwise you'll bog down the system with huge amount of processes/threads and spend more time on their management than actually running work code), where you react to I/O on sockets and based on which sockets exhibit activity do apropriate operations.

A famous writeup about the problems faced in such situations is "The C10k problem", available from http://www.kegel.com/c10k.html - it describes different I/O approaches, so despite being a bit dated, it's a very good introduction.

Be careful before jumping deeply into reactor-like designs, though - they can get unwieldy and complex, so see if you can't use library/language that provides a nicer abstraction over it (Erlang is my personal favourite in this, languages with coroutines like Go can be useful too).


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