Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
520 views
in Technique[技术] by (71.8m points)

javascript - Collision detection in html5 canvas

I'm trying to build a game where the user should place the circle inside a vertical bar but I'm having trouble in the collision detection function. Here is my jsfiddle : http://jsfiddle.net/seekpunk/QnBhK/1/

 if (collides(Bluecircle, longStand)) {
    Bluecircle.y = longStand.y2;
    Bluecircle.x = longStand.x2;
 }
 else if (collides(Bluecircle, ShortStand)) {
    Bluecircle.y = ShortStand.y2;
    Bluecircle.x = ShortStand.x2;
 }
function collides(a, bar) {
   return a.x == bar.x1 && a.y == bar.y1;
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

[ Edited to fix a typo and an omission ]

Here's how to hit-test a rectangle and a circle for collision:

Demo: http://jsfiddle.net/m1erickson/n6U8D/

    var circle={x:100,y:290,r:10};
    var rect={x:100,y:100,w:40,h:100};

    // return true if the rectangle and circle are colliding
    function RectCircleColliding(circle,rect){
        var distX = Math.abs(circle.x - rect.x-rect.w/2);
        var distY = Math.abs(circle.y - rect.y-rect.h/2);

        if (distX > (rect.w/2 + circle.r)) { return false; }
        if (distY > (rect.h/2 + circle.r)) { return false; }

        if (distX <= (rect.w/2)) { return true; } 
        if (distY <= (rect.h/2)) { return true; }

        var dx=distX-rect.w/2;
        var dy=distY-rect.h/2;
        return (dx*dx+dy*dy<=(circle.r*circle.r));
    }

[Added answer given clarification]

...And this is how to test if the circle is completely contained in the rectangle

Demo: http://jsfiddle.net/m1erickson/VhGcT/

// return true if the circle is inside the rectangle
function CircleInsideRect(circle,rect){
    return(
        circle.x-circle.r>rect.x &&
        circle.x+circle.r<rect.x+rect.w &&
        circle.y-circle.r>rect.y &&
        circle.y+circle.r<rect.y+rect.h
    )
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...