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c# - a concern about yield return and breaking from a foreach

Is there a proper way to break from a foreach such that the IEnumerable<> knows that I'm done and it should clean up.

Consider the following code:

    private static IEnumerable<Person> getPeople()
    {
        using (SqlConnection sqlConnection = new SqlConnection("..."))
        {
            try
            {
                sqlConnection.Open();
                using (SqlCommand sqlCommand = new SqlCommand("select id, firstName, lastName from people", sqlConnection))
                {

                    using (SqlDataReader reader = sqlCommand.ExecuteReader())
                    {
                        while (reader.Read())
                            yield return new Person(reader.GetGuid(0), reader.GetString(1), reader.GetString(2));
                    }
                }
            }
            finally
            {
                Console.WriteLine("finally disposing of the connection");
                if (sqlConnection.State == System.Data.ConnectionState.Open)
                    sqlConnection.Close();
            }
        }
    }

If he consumer does not break from the foreach then everthing is fine and the reader will return false, the while loop willend and the function cleans up the database command and connection. But what happens if the caller breaks from the foreach before i'm finished?

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1 Answer

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Excellent question. You do not need to worry about this; the compiler takes care of it for you. Basically, what we do is we put the cleanup code for the finally blocks into a special cleanup method on the generated iterator. When control leaves the caller's foreach block, the compiler generates code which calls the cleanup code on the iterator.

A simplified example:

static IEnumerable<int> GetInts()
{
    try { yield return 1; yield return 2;} 
    finally { Cleanup(); }
}

Your question is basically "Is Cleanup() called in this scenario?"

foreach(int i in GetInts()) { break; }

Yes. The iterator block is generated as a class with a Dispose method that calls Cleanup, and then the foreach loop is generated as something similar to:

{
  IEnumerator<int> enumtor = GetInts().GetEnumerator();
  try
  {
    while(enumtor.MoveNext())
    {
      i = enumtor.Current;
      break;
    }
  }
  finally
  {
    enumtor.Dispose();
  }
}

So when the break happens, the finally takes over and the disposer is called.

See my recent series of articles if you want more information about some of the weird corner cases we considered in the design of this feature.

http://blogs.msdn.com/ericlippert/archive/tags/Iterators/default.aspx


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