Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
617 views
in Technique[技术] by (71.8m points)

ios - Ability to shorten UIDragInteraction's long press timing

I am currently using UIDragInteraction and UIDropInteraction made available in iOS 11 to make a simple drag and drop feature, where user could drag an UIImageView onto a UIView.

I realized that one unintuitive element to this is that the UIDragInteraction requires a long press of at least a second to work. I was wondering if there is a way to shorten the long press duration? The docs on Apple doesn't seem to highlight this.

Thanks!

Implementation pasted below for reference:

class ViewController: UIViewController {

    @IBOutlet var imageView: UIImageView!
    @IBOutlet var dropArea: UIImageView!

    override func viewDidLoad() {
        super.viewDidLoad()

        let dragInteraction = UIDragInteraction(delegate: self)
        imageView.addInteraction(dragInteraction)
        dragInteraction.isEnabled = true
        let dropInteraction = UIDropInteraction(delegate: self)
        dropArea.addInteraction(dropInteraction)
    }
}

extension ViewController: UIDragInteractionDelegate {
    func dragInteraction(_ interaction: UIDragInteraction, itemsForBeginning session: UIDragSession) -> [UIDragItem] {
        guard let image = imageView.image
            else { return [] }

        let itemProvider = NSItemProvider(object: image)
        return [UIDragItem(itemProvider: itemProvider)]
    }
}

extension ViewController: UIDropInteractionDelegate {
    func dropInteraction(_ interaction: UIDropInteraction, sessionDidUpdate session: UIDropSession) -> UIDropProposal {
        return UIDropProposal(operation: .copy)
    }

    func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
        guard let itemProvider = session.items.first?.itemProvider,
            itemProvider.canLoadObject(ofClass: UIImage.self)
            else { return }

        itemProvider.loadObject(ofClass: UIImage.self) { [weak self] loadedItem, error in
            guard let image = loadedItem as? UIImage
                else { return }

            DispatchQueue.main.async {
                self?.dropArea.image = image
            }
        }
    }
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

There's no obvious way to do this, but I was just facing the same problem and took a peek into the gesture recognizers of the view that the dragInteraction is attached to. It a _UIDragLiftGestureRecognizer which is not part of the public API, but turns out this is just a subclass of UILongPressGestureRecognizer.

So, after having added your UIDragInteraction to your view, and after having added that view to the view hierachy (since I'm using a custom UIView subclass I just added it into didMoveToSuperview()), you can do something like this:

if let longPressRecognizer = gestureRecognizers?.compactMap({ $0 as? UILongPressGestureRecognizer}).first {
    longPressRecognizer.minimumPressDuration = 0.1 // your custom value
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...