Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
440 views
in Technique[技术] by (71.8m points)

android - Dynamically arrange Buttons around a Circle

I'm still new to android so I'm not totally familiar with all the view components. I'm struggling with aligning Buttons dynamically around a circle.

What I am trying to achieve is to add n buttons (n can change at creation time) to a view that looks like the attached image:

I'd like to avoid using absoluteLayout (but I'm open to suggestions if that's the only way to solve it). I already came up with a calculation for the x/y positions for the buttons (ignoring button size for now):

int iNumberOfButtons = 10;
double dIncrease = Math.PI * 2 / iNumberOfButtons,
    dAngle = 0,
        x = 0,
        y = 0;

  for( int i = 0; i < iNumberOfButtons; i++ )
  {
    x = 100 * Math.cos( dAngle ) + 200;
    y = 100 * Math.sin( dAngle ) + 200;
    dAngle += dIncrease;
    // get button and set position?
  }

I thought about using this code from inside a custom view but from what I've seen the view needs to be subclassed from ViewGroup to have the addView method and then again only absoluteLayout seems to allow setting x, y positions... I'm at a loss how to implement this feature.

I might add some animations to that view later on, so using SurfaceView might be nice if it's possible but it's not a requirement.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

I think I found the solution I tried to achieve.

I create my own view subclassing RelativeLayout. In onCreate() I set

setWillNotDraw(false);

so that onDraw() gets called. I then continue in onDraw():

int iHeight = getHeight();
int iWidth = getWidth();
int iNumberOfButtons = 10;
double dIncrease = Math.PI * 2 / iNumberOfButtons,
       dAngle = 0,
       x = 0,
       y = 0;

  for( int i = 0; i < iNumberOfButtons; i++ )
  {
    x = 200 * Math.cos( dAngle ) + iWidth/2;
    y = 200 * Math.sin( dAngle ) + iHeight/2;
    dAngle += dIncrease;
    Button xButton = new Button(m_xContext);
    xButton.setAdjustViewBounds(true);
    xButton.setBackgroundResource(R.drawable.some_image);
    LayoutParams xParams = (RelativeLayout.LayoutParams)xButton.getLayoutParams();
    if( xParams == null )
    {
      xParams = new RelativeLayout.LayoutParams( xButton.getBackground().getIntrinsicWidth(), xButton.getBackground().getIntrinsicHeight() );
    }
    xParams.leftMargin = (int)x - ( xButton.getBackground().getIntrinsicWidth() / 2 ) ;
    xParams.topMargin =  (int)y - ( xButton.getBackground().getIntrinsicHeight() / 2 );
    addView( xButton, xParams );
  }

This gives me the desired result, however the initializing of the LayoutParams feels (and most likely is) wrong. Is there a better way to do this?


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...