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quartz graphics - Is there a way to draw a CGContextDrawRadialGradient as an oval instead of a perfect circle?

I need a radial gradient in the shape of an oval or ellipse and it seems like it CGContextDrawRadialGradient can only draw a perfect circle. I've been drawing to a square context then copying/drawing into a rectangular context.

Any better way to do this?

Thanks!

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The only way I've found to do this is as Mark F suggested, but I think the answer needs an example to be easier to understand.

Draw an elliptical gradient in a view in iOS (and using ARC):

- (void)drawRect:(CGRect)rect {

    CGContextRef ctx = UIGraphicsGetCurrentContext();

    // Create gradient
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGFloat locations[] = {0.0, 1.0};

    UIColor *centerColor = [UIColor orangeColor];
    UIColor *edgeColor = [UIColor purpleColor];

    NSArray *colors = [NSArray arrayWithObjects:(__bridge id)centerColor.CGColor, (__bridge id)edgeColor.CGColor, nil];
    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colors, locations);

    // Scaling transformation and keeping track of the inverse
    CGAffineTransform scaleT = CGAffineTransformMakeScale(2, 1.0);
    CGAffineTransform invScaleT = CGAffineTransformInvert(scaleT);

    // Extract the Sx and Sy elements from the inverse matrix
    // (See the Quartz documentation for the math behind the matrices)
    CGPoint invS = CGPointMake(invScaleT.a, invScaleT.d);

    // Transform center and radius of gradient with the inverse
    CGPoint center = CGPointMake((self.bounds.size.width / 2) * invS.x, (self.bounds.size.height / 2) * invS.y);
    CGFloat radius = (self.bounds.size.width / 2) * invS.x;

    // Draw the gradient with the scale transform on the context
    CGContextScaleCTM(ctx, scaleT.a, scaleT.d);
    CGContextDrawRadialGradient(ctx, gradient, center, 0, center, radius, kCGGradientDrawsBeforeStartLocation);

    // Reset the context
    CGContextScaleCTM(ctx, invS.x, invS.y);

    // Continue to draw whatever else ...

    // Clean up the memory used by Quartz
    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorSpace);
}

Put in a view with a black background you get:

enter image description here


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