I've had a lot of trouble with how iOS6 handles Orientation, hopefully this is what you're looking for.
Create a category of UINavigationController and call it "UINavigationController+autoRotate".
Put this in your UINavigationController+autoRotate.h:
#import <UIKit/UIKit.h>
@interface UINavigationController (autoRotate)
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation;
-(BOOL)shouldAutorotate;
- (NSUInteger)supportedInterfaceOrientations;
@end
Put this in UINavigationController+autoRotate.m:
#import "UINavigationController+autoRotate.h"
@implementation UINavigationController (autoRotate)
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return [self.topViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation];
}
- (BOOL)shouldAutorotate
{
return [self.visibleViewController shouldAutorotate];
}
- (NSUInteger)supportedInterfaceOrientations
{
if (![[self.viewControllers lastObject] isKindOfClass:NSClassFromString(@"ViewController")])
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
else
{
return [self.topViewController supportedInterfaceOrientations];
}
}
@end
For Views that you DO NOT want to rotate, add:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotate
{
return NO;
}
And for Views you DO want to rotate:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIDeviceOrientationPortraitUpsideDown);
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
- (BOOL)shouldAutorotate
{
return YES;
}
In your App's delegate, add:
- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
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