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c++ - find overlapping rectangles algorithm

let's say I have a huge set of non-overlapping rectangle with integer coordinates, who are fixed once and for all

I have another rectangle A with integer coordinates whose coordinates are moving (but you can assume that its size is constant)

What is the most efficient way to find which rectangles are intersecting (or inside) A? I cannot simply loop through my set as it is too big. Thanks

edit : the rectangles are all parallel to the axis

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I'll bet you could use some kind of derivation of a quadtree to do this. Take a look at this example.


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