I wanted to simulate some actions in a game. When I start the programm it should just simulate some Keys getting pressed. It worked for e.g. text editor, but not for the abilites in the game. Like for example pressing 1 is a normal attack. Any way to solve this?
#include <windows.h>
INPUT ip;
void simulate_key_press(int number, int sleep_time){
ip.ki.wVk = 0x30 + number;
ip.ki.dwFlags = 0;
SendInput(1, &ip, sizeof(INPUT));
ip.ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, &ip, sizeof(INPUT));
Sleep(sleep_time);
}
void play_part(int* p_sleep_time, int* p_note, int amount_notes, int sleep_pause){
for(int i = 0; i < amount_notes; i++){
simulate_key_press(*(p_note + i), *(p_sleep_time + i));
}
Sleep(sleep_pause);
}
void start(){
int amount_notes = 0;
amount_notes = 17;
int sleep_time_prelude[] = {1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000};
int notes_prelude[] = {1,2,1,3,1,1,5,1,1,1,6,1,1,1,1,10,1};
play_part(sleep_time_prelude, notes_prelude, amount_notes, 1000);
}
int main(){
Sleep(5000);
ip.type = INPUT_KEYBOARD;
ip.ki.wScan = 0;
ip.ki.time = 0;
ip.ki.dwExtraInfo = 0;
start();
return 0;
}
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