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sorting - Heuristics to sort array of 2D/3D points according their mutual distance

Consider array of points in 2D,3D,(4D...) space ( e.g. nodes of unstructured mesh ). Initially the index of a point in array is not related to its position in space. In simple case, assume I already know some nearest neighbor connectivity graph.

I would like some heuristics which increase probability that two points which are close to each other in space would have similar index (would be close in array).

I understand that exact solution is very hard (perhaps similar to Travelling salesman problem ) but I don't need exact solution, just something which increase probability.

My ideas on solution:

some naive solution would be like:

1. for each point "i" compute fitness E_i given by sum of distances in array (i.e. index-wise) from its spatial neighbors (i.e. space-wise)
   E_i = -Sum_k ( abs( index(i)-index(k) ) ) 
   where "k" are spatial nearest neighbors of "i" 
2. for pairs of points (i,j) which have low fitness (E_i,E_j) 
   try to swap them, 
   if fitness improves, accept

but the detailed implementation and its performance optimization is not so clear.

Other solution which does not need precomputed nearest-neighbors would be based on some Locality-sensitive_hashing

I think this could be quite common problem, and there may exist good solutions, I do not want to reinvent the wheel.

Application:

  • improve cache locality, considering that memory access is often bottleneck of graph-traversal
  • it could accelerate interpolation of unstructured grid, more specifically search for nodes which are near the smaple (e.g. centers of Radial-basis function).
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1 Answer

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The problem you are trying to solve has meaning iff, given a point p and its NN q, then it is true that the NN of q is p.

That is not trivial, since for example the two points can represent positions in a landscape, so the one point can be high in a mountain, so going from the bottom up to mountain costs more that the other way around (from the mountain to the bottom). So, make sure you check that's not your case.


Since TilmannZ already proposed a solution, I would like to emphasize on LSH you mentioned. I would not choose that, since your points lie in a really low dimensional space, it's not even 100, so why using LSH?

I would go for CGAL's algorithm on that case, such as 2D NNS, or even a simple kd-tree. And if speed is critical, but space is not, then why not going for a quadtree (octree in 3D)? I had built one, it won't go beyond 10 dimensions in an 8GB RAM.

If however, you feel that your data may belong in a higher dimensional space in the future, then I would suggest using:

  1. LSH from Andoni, really cool guy.
  2. FLANN, which offers another approach.
  3. kd-GeRaF, which is developed by me.

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