First, you don't want to attach the tap gesture to the image views. Also, if you are going to have more than 9 images, you may want a scroll view, or handle scrolling separately. First, remove that gesture recognizer and all its connections.
Next, determine what type of view you will use as your gallery canvas. A simple View, or a ScrollView, or whatever... it doesn't really matter right now, just to get it working. You want to ctrl-drag that view into your interface definition, so it drops an IBOutlet for the view (that way you can reference it in code).
You will place your ImageViews onto the view I just mentioned.
You can have an internal flag for the gesture recognizer, but it also has a property that use can enable/disable it whenever you want. Thus, you can have it active/inactive fairly easily.
All you want to do is drop a single tap-gesture-recognizer onto your controller, and connect it to the implementation section of the controller. It will generate a stub for handling the recognizer. It will interpret taps "generally" for the controller, and call your code whenever a tap is made on the view.
Some more code...
Creates a frame for the "new" image in the scroll view.
- (CGRect)frameForData:(MyData*)data atIndex:(NSUInteger)idx
{
CGPoint topLeft;
int row = idx / 4;
int col = idx % 4;
topLeft.x = (col+1)*HORIZ_SPACING + THUMBNAIL_WIDTH * (col);
topLeft.y = (row+1)*VERT_SPACING + THUMBNAIL_HEIGHT * (row);
return CGRectMake(topLeft.x, topLeft.y, THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT);
}
Creates an image view for each piece of metadata, and a small border.
- (UIImageView*)createImageViewFor:(MetaData*)metadata
{
UIImageView *imageView = [[UIImageView alloc] initWithImage:metadata.lastImage];
imageView.frame = CGRectMake(0, 0, THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT);;
imageView.layer.borderColor = [[UIColor blackColor] CGColor];
imageView.layer.borderWidth = 2.0;
imageView.userInteractionEnabled = YES;
return imageView;
}
This is where the views are created and added to the parent...
imageView = [self createImageViewFor:metadata];
//[data.imageView sizeToFit];
// Make sure the scrollView contentSize represents the data
CGRect lastFrame = [self frameForData:data atIndex:self.data.count-1];
CGFloat newHeight = lastFrame.origin.y + lastFrame.size.height;
if (self.bookshelfScrollView.contentSize.height < newHeight) {
CGSize newSize = self.bookshelfScrollView.contentSize;
newSize.height = newHeight;
self.bookshelfScrollView.contentSize = newSize;
}
[self.bookshelfScrollView addSubview:data.imageView];
So, you just create each frame, add them to the view, and the only thing you have to do is enable user interaction on them, because otherwise the scroll view does not allow the gesture through.
OK... Looking at the code you posted... since you didn't say what was wrong with it... hard to say... The below is your code... My comments are, well, Comments...
- (IBAction)editButtonPressed:(id)sender {
editButton.hidden = YES;
backToGalleryButton.hidden = NO;
tapToDeleteLabel.hidden = NO;
}
- (IBAction)tapGesture:(UITapGestureRecognizer*)gesture
{
// I don't think I'd do this here, but it shouldn't cause "problems."
UIAlertView *deleteAlertView = [[UIAlertView alloc] initWithTitle:@"Delete"
message:@"Are you sure you want to delete this photo?"
delegate:self
cancelButtonTitle:@"No"
otherButtonTitles:@"Yes", nil];
[deleteAlertView show];
// In your controller, you have the main view, which is the view
// on which you added your UIViews. You need that view. Add it as an IBOutlet
// You should know how to do that... ctrl-drag to the class INTERFACE source.
// Assuming you name it "galleryView"
// Take the tap location from the gesture, and make sure it is in the
// coordinate space of the view. Loop through all the imageViews and
// find the one that contains the point where the finger was taped.
// Then, "remove" that one from its superview...
CGPoint tapLocation = [gesture locationInView: self.galleryView];
for (UIImageView *imageView in self.galleryView.subviews) {
if (CGRectContainsPoint(imageView.frame, tapLocation)) {
[imageView removeFromSuperview];
}
}
}