Yeah I agree, SingleLiveEvent
is a hacky solution and EventBus (in my experience) always lead to trouble.
I found a class called ConsumableValue
a while back when reading the Google CodeLabs for Kotlin Coroutines, and I found it to be a good, clean solution that has served me well (ConsumableValue.kt):
class ConsumableValue<T>(private val data: T) {
private var consumed = false
/**
* Process this event, will only be called once
*/
@UiThread
fun handle(block: ConsumableValue<T>.(T) -> Unit) {
val wasConsumed = consumed
consumed = true
if (!wasConsumed) {
this.block(data)
}
}
/**
* Inside a handle lambda, you may call this if you discover that you cannot handle
* the event right now. It will mark the event as available to be handled by another handler.
*/
@UiThread
fun ConsumableValue<T>.markUnhandled() {
consumed = false
}
}
class MyViewModel : ViewModel {
private val _oneShotEvent = MutableLiveData<ConsumableValue<String>>()
val oneShotEvent: LiveData<ConsumableValue<String>>() = _oneShotData
fun fireEvent(msg: String) {
_oneShotEvent.value = ConsumableValue(msg)
}
}
// In Fragment or Activity
viewModel.oneShotEvent.observe(this, Observer { value ->
value?.handle { Log("TAG", "Message:$it")}
})
In short, the handle {...}
block will only be called once, so there's no need for clearing the value if you return to a screen.
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