Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
829 views
in Technique[技术] by (71.8m points)

c - Lua table.getn() returns 0?

I've embedded Lua into my C application, and am trying to figure out why a table created in my C code via:

lua_createtable(L, 0, numObjects);

and returned to Lua, will produce a result of zero when I call the following:

print("Num entries", table.getn(data))

(Where "data" is the table created by lua_createtable above)

There's clearly data in the table, as I can walk over each entry (string : userdata) pair via:

for key, val in pairs(data) do
  ...
end

But why does table.getn(data) return zero? Do I need to insert something into the meta of the table when I create it with lua_createtable? I've been looking at examples of lua_createtable use, and I haven't seen this done anywhere....

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

table.getn (which you shouldn't be using in Lua 5.1+. Use the length operator #) returns the number of elements in the array part of the table.

The array part is every key that starts with the number 1 and increases up until the first value that is nil (not present). If all of your keys are strings, then the size of the array part of your table is 0.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...