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actionscript 3 - Unexpected Flash Security Exception When Using URLLoader

What I am trying to accomplish is to upload some binary data, specifically a ByteArray representing a PNG image, to a server using the URLLoader class in conjunction with URLRequest.

When I set the contentType property of the URLRequest to 'multipart/form-data' instead of the default, the call to urlLoader.load() results in a security exception.

When I leave the contentType property as the default, it works fine, but takes a long time (proportional to the length of the PNG file) to upload the file to the server.

So, my question is WHY am I getting this security exception? And how can I avoid it?

Note that my SWF is being served up from a development server, not the local filesystem (the Google App Engine development server to be precise).

Here is the code:

var pngFile:ByteArray = PNGEncoder.encode(bitmapData);

var urlRequest:URLRequest = new URLRequest('/API/uploadImage');

// With this line of code, the call to urlLoader.load() throws the following security exception:
// 'SecurityError: Error #2176: Certain actions, such as those that display a pop-up window, may only be invoked upon user interaction, for example by a mouse click or button press.'
urlRequest.contentType = 'multipart/form-data';

urlRequest.method = URLRequestMethod.POST;
urlRequest.data = pngFile;
urlRequest.requestHeaders.push(new URLRequestHeader('Cache-Control', 'no-cache'));

urlLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
urlLoader.addEventListener(Event.COMPLETE, onUploadComplete);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR, onUploadError);

NextFrame.addCallback(function () {
    urlLoader.load(urlRequest);
});
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1 Answer

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by (71.8m points)

It could be possible that contentType does not refer to what data you send, but to what data you receive. Try to set the requestHeaders, that should work:

urlRequest.requestHeaders.push(new URLRequestHeader('Content-type', 'multipart/form-data'));

Also, I've found a piece of code where in one of my projects. The code works and sends some binary JPEG data to the server, using POST. I dit it some time ago and I can't explain why I did the things this way, but maybe it helps. I'm pasting it as is:

function sendData(submitPath:String, descriere:String):void {
    // building the url request for uploading the jpeg to the server
    var header:URLRequestHeader = new URLRequestHeader('Content-type', 'application/octet-stream');
    var jpgURLRequest:URLRequest = new URLRequest(submitPath+'/id/'+player.id+'/path/'+player.contentPath.replace('/','')+'/width/'+player.videoWidth+'/height/'+player.videoHeight+'/descriere/'+descriere+'/timp/'+time);
    jpgURLRequest.requestHeaders.push(header);
    jpgURLRequest.method = URLRequestMethod.POST;
    jpgURLRequest.data = screenShot;

    // sending the data to the server
    var sender:URLLoader = new URLLoader();
    sender.load(jpgURLRequest);
}

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