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c# - Kinect SDK corrupt memory error

I have made a program in XNA using Kinect SDK. The program is running perfectly fine in my pc, and many of other PC's, but in one system when I open this program it gives me the following error:

 Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 

The program stops and it gives me the error message in spritebatch.End().

I am unable to understand why its giving me this error message.

The system I am using has 4GB Ram, and the system which is creating the problem has 2GB RAM. Both systems are CORE2 Duo. Is the memory the issue or is it something else?

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Yes this could be a memory issue. Take a look at the answer in http://social.msdn.microsoft.com/Forums/en-US/71f134bd-d665-43b5-8c67-52c4d6ed4ed9/kinect-driver-problem?forum=kinectsdknuiapi. Restart the system, stop all unnecessary processes (to minimize memory usage) then try running the program again.


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