One way would be to not reseed the random number generator every time you execute your code.
Create the generator and seed it once, then just continue to use it.
That's assuming you're calling that code multiple times within the same run. If you're doing multiple runs (but still within the same second), you can use another differing property such as the process ID to change the seed.
Alternatively, you can go platform-dependent, using either the Windows GetSystemTime()
returning a SYSTEMTIME structure with one of its elements being milliseconds, or the Linux getTimeOfDay
returning number of microseconds since the epoch.
Windows:
#include <windows.h>
SYSTEMTIME st;
GetSystemTime (&st);
// Use st.wSecond * 100 + st.wMillisecs to seed (0 thru 59999).
Linux:
#include <sys/time.h>
struct timeval tv;
gettimeofday (&tv, NULL);
// Use tv.tv_sec * 100 + (tv.tv_usec / 1000) to seed (0 thru 59999).
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