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javascript - bring firefox window to the front using firefox addon

i want to focus firefox when a specific function run on my firefox addon .i created a .vbs file which can focus firefox[bring to the top] and then i execute that exe using nsIProcess.like this

file.initWithPath("C:\Users\madhawax\Documents\focusFirefox.vbs");
var process = Cc["@mozilla.org/process/util;1"].createInstance(Ci.nsIProcess);
process.init(file);
process.run(false, args, args.length);

it works fine.but now for some reason i want to focus Firefox directly from addon code without help of a another application . i read firefox windows api but i coudn't find anyway to focus window.what i'm asking is how can i focus browser from addon code.

edit ..

here is the code i used to focus firefox .

focusFirefox.vbs

Set wshShell = CreateObject("WScript.Shell")
wshShell.AppActivate("Firefox")
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These solutions use js-ctypes winapi. This is a Windows solution. OSX and Linux don't have this issue, it is easy for steal focus there.

It would be easy if we could just do SetForegroundWindow winapi method, however the process calling this method must have user focus. If it does not, then it does nothing, so here are the ways to force it:

Attach to thread method (recommended method)

This method does the following:

  1. Gets the window currently in the foreground
  2. If none found, the the regular SetForegroundWindow will work so it does that and quits
  3. If window in foreground found it then gets the id of its thread
  4. It then compares that to the thread id of the current firefox (which is the target windows thread)
  5. If it is same then it uses regular SetForegroundWindow and quits
  6. If it is not same then it uses AttachThreadInput to attach the firefox's thread to the thread of the currently in foreground window
  7. If call in step 6 fails, then it gives up and quits the function, it throws an error
  8. If call in step 6 doesn't fail then it calls SetForegroundWindow as it WILL work now
  9. It then undoes the attachment done in step 6, so if you do a SetForegroundWindow call now it will fail as it normally should

I can't think of a reason AttachThreadInput will fail, but if it does, that is the only non-foolproof part of this method. If anyone knows why that will fail then please share a solution for that failure reason. However I left the SetCursorPos method below as an emergency fallback.

Cu.import('resource://gre/modules/Services.jsm');
Cu.import('resource://gre/modules/ctypes.jsm');

if (ctypes.voidptr_t.size == 4 /* 32-bit */ ) {
    var is64bit = false;
} else if (ctypes.voidptr_t.size == 8 /* 64-bit */ ) {
    var is64bit = true;
} else {
    throw new Error('huh??? not 32 or 64 bit?!?!');
}

var user32 = ctypes.open('user32.dll');

var GetForegroundWindow = user32.declare('GetForegroundWindow', ctypes.winapi_abi,
    ctypes.voidptr_t // return
);

var DWORD = ctypes.uint32_t;
var LPDWORD = DWORD.ptr;

var GetWindowThreadProcessId = user32.declare('GetWindowThreadProcessId', ctypes.winapi_abi,
    DWORD, // return
    ctypes.voidptr_t, // hWnd
    LPDWORD // lpdwProcessId
);

var AttachThreadInput = user32.declare('AttachThreadInput', ctypes.winapi_abi,
    ctypes.bool, // return
    DWORD, // idAttach
    DWORD, // idAttachTo
    ctypes.bool // fAttach
);

var SetForegroundWindow = user32.declare('SetForegroundWindow', ctypes.winapi_abi,
    ctypes.bool, // return BOOL
    ctypes.voidptr_t // HWND
);

function forceFocus() {

    var hToDOMWindow = Services.wm.getMostRecentWindow('navigator:browser');
    if (!hToDOMWindow) {
        throw new Error('No browser window found');
    }

    var hToBaseWindow = hToDOMWindow.QueryInterface(Ci.nsIInterfaceRequestor)
        .getInterface(Ci.nsIWebNavigation)
        .QueryInterface(Ci.nsIDocShellTreeItem)
        .treeOwner
        .QueryInterface(Ci.nsIInterfaceRequestor)
        .getInterface(Ci.nsIBaseWindow);

    var hToString = hToBaseWindow.nativeHandle;
    var hTo = ctypes.voidptr_t(ctypes.UInt64(hToString));


    var hFrom = GetForegroundWindow();
    if (hFrom.isNull()) {
        var rez_SetSetForegroundWindow = SetForegroundWindow(hTo);
        console.log('rez_SetSetForegroundWindow:', rez_SetSetForegroundWindow);
        return true;
    }

    if (hTo.toString() == hFrom.toString()) {
        console.log('window is already focused');
        return true;
    }

    var pid = GetWindowThreadProcessId(hFrom, null);
    console.info('pid:', pid);

    var _threadid = GetWindowThreadProcessId(hTo, null); // _threadid is thread of my firefox id, and hTo is that of my firefox id so this is possible to do
    console.info('_threadid:', _threadid);

    if (pid == _threadid) {
        var rez_SetSetForegroundWindow = SetForegroundWindow(hTo);
        console.log('rez_SetSetForegroundWindow:', rez_SetSetForegroundWindow);
        return true;
    }

    var rez_AttachThreadInput = AttachThreadInput(_threadid, pid, true)
    console.info('rez_AttachThreadInput:', rez_AttachThreadInput);
    if (!rez_AttachThreadInput) {
        throw new Error('failed to attach thread input');
    }
    var rez_SetSetForegroundWindow = SetForegroundWindow(hTo);
    console.log('rez_SetSetForegroundWindow:', rez_SetSetForegroundWindow);

    var rez_AttachThreadInput = AttachThreadInput(_threadid, pid, false)
    console.info('rez_AttachThreadInput:', rez_AttachThreadInput);
}

setTimeout(function() {
    forceFocus();
    user32.close();
}, 5000);

Steal then restore cursor position method (not recommended method - is not fool proof, and since it simulates click - it may click on something like a link if user has window in fullscreen and the link was at position 0,0 of the window)

This is a solution that uses js-ctypes and works only on Windows operating system, that does the following:

  1. Sets the target window to be "always on top" (but focus is not in the window yet)
  2. Gets the current cursor position
  3. Sets the cursor position to the top left of the window
  4. Clicks to give it focus
  5. Restores the cursor position back to what it was
  6. Sets the window back to normal (not "always on top")

It has the issue where the x and y coords of the syntehsized mouse click in SendInput are not being respected, that's why I had to use SetCursorPos, in a future revision I want to fix this up so it doesn't use SetCursorPos as moving the users mouse is annoying to the user, but the benefit far outweights the slight annoyance, because its very important to give the window focus, I am temporarily accepting this SetCursorPos method because I do a "restore cursor position to before stealing", so here it is:

Cu.import('resource://gre/modules/Services.jsm');
Cu.import('resource://gre/modules/ctypes.jsm');

function myFocus() {

    //////// START Ctypes DECLARES

    if (ctypes.voidptr_t.size == 4 /* 32-bit */ ) {
        var is64bit = false;
    } else if (ctypes.voidptr_t.size == 8 /* 64-bit */ ) {
        var is64bit = true;
    } else {
        throw new Error('huh??? not 32 or 64 bit?!?!');
    }

    var user32 = ctypes.open('user32.dll');

    var SetWindowPos = user32.declare('SetWindowPos', ctypes.winapi_abi,
        ctypes.bool, //return
        ctypes.voidptr_t, //hwnd
        ctypes.voidptr_t, //hWndInsertAfter
        ctypes.int, //X
        ctypes.int, //Y
        ctypes.int, //cx
        ctypes.int, //cy
        ctypes.unsigned_int //uFlags
    );

    var RECT = ctypes.StructType('_RECT', [
        {left: ctypes.long},
        {top: ctypes.long},
        {right: ctypes.long},
        {bottom: ctypes.long}
    ]);
    var LPRECT = RECT.ptr;
    var GetWindowRect = user32.declare('GetWindowRect', ctypes.winapi_abi,
        ctypes.bool, // return
        ctypes.voidptr_t, // hwnd
        LPRECT // lpRect
    );

    var SetCursorPos = user32.declare('SetCursorPos', ctypes.winapi_abi,
        ctypes.bool, // return
        ctypes.int, // x
        ctypes.int // y
    );

    var POINT = ctypes.StructType('_tagPoint', [
        {x: ctypes.long},
        {y: ctypes.long}
    ]);
    var LPPOINT = POINT.ptr;

    var GetCursorPos = user32.declare('GetCursorPos', ctypes.winapi_abi,
        ctypes.bool, // return
        LPPOINT // lpPoint
    );

    // send mouse stuff
    var ULONG_PTR = is64bit ? ctypes.uint64_t : ctypes.unsigned_long;
    var DWORD = ctypes.uint32_t;
    var MOUSEINPUT = ctypes.StructType('tagMOUSEINPUT', [
        {'dx': ctypes.long},
        {'dy': ctypes.long},
        {'mouseData': DWORD},
        {'dwFlags': DWORD},
        {'time': ULONG_PTR},
        {'dwExtraInfo': DWORD}
    ]);

    var INPUT = ctypes.StructType('tagINPUT', [
        {'type': DWORD},
        {'mi': MOUSEINPUT} // union, pick which one you want, we want keyboard input
    ]);
    var LPINPUT = INPUT.ptr;

    var SendInput = user32.declare('SendInput', ctypes.winapi_abi, ctypes.unsigned_int, ctypes.unsigned_int, LPINPUT, ctypes.int);

    var INPUT_MOUSE = 0;
    var MOUSEEVENTF_LEFTDOWN = 2;
    var MOUSEEVENTF_LEFTUP = 4;
    var MOUSEEVENTF_ABSOLUTE = 0x8000;
    // end send mouse stuff

    var HWND_TOP = ctypes.voidptr_t(-1); //ctypes.cast(ctypes.int(-1), ctypes.voidptr_t);
    var HWND_NOTOPMOST = ctypes.voidptr_t(-2);
    var SWP_NOMOVE = 2;
    var SWP_NOSIZE = 1;

    //////// END Ctypes DECLARES


    // pick a one of our navigator:browser firefox windows to focus
    var browserWindow = Services.wm.getMostRecentWindow('navigator:browser');
    if (!browserWindow) {
        throw new Error('No browser window found');
    }

    // convert our DOMWindow to a HWND
    var baseWindow = browserWindow.QueryInterface(Ci.nsIInterfaceRequestor)
        .getInterface(Ci.nsIWebNavigation)
        .QueryInterface(Ci.nsIDocShellTreeItem)
        .treeOwner
        .QueryInterface(Ci.nsIInterfaceRequestor)
        .getInterface(Ci.nsIBaseWindow);
    var hwndString = baseWindow.nativeHandle;
    var hwnd = ctypes.voidptr_t(ctypes.UInt64(hwndString));


    browserWindow.focus(); // this is important, withou this, i dont know why, but the window will not become "always on top" from the SetWindowPos code on the next line
    var rez_SetWindowPos = SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
    console.log('rez_SetWindowPos:', rez_SetWindowPos);

    var myRect = RECT();
    var rez_GetWindowRect = GetWindowRect(hwnd, myRect.address());
    console.log('rez_SetWindowPos:', rez_SetWindowPos);

    var myRectLeft = parseInt(myRect.left.toString());
    var myRectTop = parseInt(myRect.top.toString());
    console.log('myRect.left', myRectLeft);
    console.log('myRect.top', myRectTop);

    var myPoint = POINT();
    var rez_GetCursorPos = GetCursorPos(myPoint.address());
    console.log('rez_GetCursorPos:', rez_GetCursorPos);
    var myPointX = parseInt(myPoint.x.toString());
    var myPointY = parseInt(myPoint.y.toString());
    console.log('myPoint.x', myPointX);
    console.log('myPoint.y', myPointY);

    var rez_SetCursorPos = SetCursorPos(myRect.left, myRect.top);
    console.log('rez_SetWindowPos:', rez_SetWindowPos);

    // may need to wait for the window to come to top
    // send click - i dont know why but the x and y coords of these send clicks is not being respected, it is just clicking where the mouse is, so im having to use SetCursorPos as temp hack
    var js_pInputs = [
        INPUT(INPUT_MOUSE, MOUSEINPUT(myRectLeft, myRectTop, 0, MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_ABSOLUTE, 0, 0)),
        INPUT(INPUT_MOUSE, MOUSEINPUT(myRectLeft, myRectTop, 0, MOUSEEVENTF_LEFTUP | MOUSEEVENTF_ABSOLUTE, 0, 0))
    ];

    var pInputs = INPUT.array()(js_pInputs);

    var rez_SI = SendInput(pInputs.length, pInputs, INPUT.size);
    console.log('rez_SI:', rez_SI.toString());
    // end send click

    var rez_SetCursorPos = SetCursorPos(myPoint.x, myPoint.y);
    console.log('rez_SetWindowPos:', rez_SetWindowPos);

    var rez_SetWindowPos = SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
    console.log('rez_SetWindowPos:', rez_SetWindowPos);

    user32.close();

}
setTimeout(function() {
    myFocus();
}, 5000);

This is the approach that was needed, because SetForegroundWindow does nothing if the process cal


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