I've been working on a game using a number of Raspberry Pis, Python, and some buttons/switches. My game requires a central server that issues commands to multiple clients.
I'm not new to programming but new to Python and lower-er level network communication and have been lost in the weeds for the past 2 days on how exactly to write my server code.
The client program is a simple socket.connect and then waits for data to be sent. No problems there.
I have had a tough time determining exactly how to write and how to make work the server.
Here's what my server code looks like at the moment:
import socket, time, sys
import threading
TCP_IP = ''
TCP_PORT = 8888
BUFFER_SIZE = 1024
CLIENTS = {}
clientCount = 0
def listener():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((TCP_IP,TCP_PORT))
s.listen(5)
while True:
conn, addr = s.accept()
print("new connection from:"+ str(addr))
#print(len(CLIENTS))
global clientCount
clientCount = clientCount+1
print (clientCount)
# register client
CLIENTS[conn.fileno()] = conn
def broadcast():
for client in CLIENTS.values():
client.send('this is a broadcats msg')
if __name__ == '__main__':
listener()
while clientCount > 0:
broadcast()
print(len(CLIENTS)) #print out the number of connected clients every 5s
time.sleep(5)
Here's the desired flow:
1. Server starts and waits for first connection or more. I believe this "Server" should be running on a background thread?
2. If connectionCount > 0
start the main program loop
3. For now the main program loop should just display the number of connected clients and broadcast a message to all of them every 5 seconds.
I have about 5 versions of this server. I have tried async, select.select, and several threaded approaches but can't quite nail down the behavior I seek. Should I be putting the server in a background thread? If so how to broadcast to all the connections?
The only thing I haven't tried is Twisted and that is because I could not get it installed in Windows... so I'm ruling that optino out for the moment. If anyone has a pointer on where to go on this I would really appreciate it!
Update
Ok, based on @Armans suggestion I have updated my code so that there is a server class but it still performs the same.
class server():
def __init__(self):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((TCP_IP,TCP_PORT))
s.listen(10)
while 1:
client_socket, addr = s.accept()
print ('Connected with ' + addr[0] + ':' + str(addr[1]))
global clientCount
clientCount = clientCount+1
print (clientCount)
# register client
CLIENTS[client_socket.fileno()] = client_socket
threading.Thread(target=self.handler, args=(client_socket, addr)).start()
def handler(self, client_socket, addr):
while 1:
data = client_socket.recv(BUFFER_SIZE)
print ('Data : ' + repr(data) + "
")
data = data.decode("UTF-8")
def broadcast(self, message):
for c in self.CLIENTS:
c.send(message.encode("utf-8"))
if __name__ == '__main__':
s = server() #create new server listening for connections
while clientCount > 0:
s.broadcast('msg here')
print(len(CLIENTS)) #print out the number of connected clients every 5s
time.sleep(5)
I can connect multiple clients and the console displays the following:
Connected with 10.0.0.194:38406
1
Connected with 10.0.0.169:36460
2
But the code in the "while clientCount" loop never runs. This is the zone where I have been stuck for some time so if you have a couple more ideas I would love to here any ideas!
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