I forked someone else's fiddle to show the solution. I added a click function which modifies the SVG and redraws the material on the model.
See http://jsfiddle.net/L4pepnj7/
Click anywhere on the example to change the color of the circle in the SVG.
The operation which converts the SVG to an encodedURI is to intensive to have in a constant loop, but you can put the color change in a click event while the renderer is doing it's own thing. I added a function called "clickBody" to the existing fiddle which changes the color of one of the SVG elements.
var mesh;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(50, 500 / 400, 0.1, 1000);
camera.position.z = 10;
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(500, 400);
document.body.appendChild(renderer.domElement);
var svg = document.getElementById("svgContainer").querySelector("svg");
var svgData = (new XMLSerializer()).serializeToString(svg);
var canvas = document.createElement("canvas");
var svgSize = svg.getBoundingClientRect();
canvas.width = svgSize.width;
canvas.height = svgSize.height;
var ctx = canvas.getContext("2d");
var img = document.createElement("img");
var material;
img.setAttribute("src", "data:image/svg+xml;base64," + window.btoa(unescape(encodeURIComponent(svgData))));
img.onload = function() {
ctx.drawImage(img, 0, 0);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var geometry = new THREE.SphereGeometry(3, 50, 50, 0, Math.PI * 2, 0, Math.PI * 2);
material = new THREE.MeshBasicMaterial({
map: texture
});
material.map.minFilter = THREE.LinearFilter;
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
};
var colors = ["red", "orange", "yellow", "green", "blue"];
var c = 0;
function clickBody() {
document.getElementById("test").setAttribute("fill", colors[c]);
var svgData = (new XMLSerializer()).serializeToString(svg);
img.setAttribute("src", "data:image/svg+xml;base64," + window.btoa(unescape(encodeURIComponent(svgData))));
img.onload = function() {
ctx.drawImage(img, 0, 0);
var texture = new THREE.Texture(canvas);
material.map = texture;
material.map.needsUpdate = true;
renderer.render(scene, camera);
}
c = c + 1;
if (c == colors.length) {
c = 0;
}
}
document.body.addEventListener("click", clickBody)
var render = function() {
requestAnimationFrame(render);
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();
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