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xcode - How to build and sign an iOS app on separate machines?

We have an iOS app which is built using a series of Bash scripts run by Jenkins. As things are today, we build an xcarchive using this command:

xcodebuild archive -workspace "..." -scheme "..." -configuration "Release" -archivePath "..."

This builds the app and signs it using the certs specified in the provisioning profile which is set using an xcconfig. Once it is complete, we then turn it into an IPA using:

xcodebuild -archivePath "..." -exportArchive -exportOptionsPlist "${export_options_plist}" -exportPath "..."

This IPA can then be uploaded to Hockey or to the App store depending on the xcconfig we use (we swap them out to create different builds).

We now want to make sure our certificates are kept safe as much as possible. This means we want to perform the build on one machine, but the signing on another. In order to do that, we need to do this:

  1. Create an unsigned xcarchive
  2. Transfer the xcarchive to the signing machine
  3. Turn the xcarchive into a signed IPA

Step 2 can be ignored for now though, so lets just focus on steps #1 and #3.

Creating the unsigned xcarchive can be done by adding the arguments CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO to the archive command.

Signing the IPA is much trickier though. We assumed we could just create the IPA again and use the codesign command to sign the binary in the IPA. This had a couple of problems though. The first is that the .entitlements file we had for the app wasn't respected. We had to pass this as a flag to the signing command. Then we realised that we had to correct all the variables in the .entitlements file since Xcode was no longer replacing them with the correct values. Then we realised that we had to do this for each extension we had.

We finally got this all working, with the correct entitlements, replacing the variables and everything was signed, but when I tried uploading the new signed IPA to Hockey it rejected it. The error message wasn't helpful either.

We diff'ed a build with the previous system with the new system and each binary was different. We're not sure if this is a codesigning issue, or just a timestamp change, but there are changes. Furthermore, we discovered that my extensions are all missing archived-expanded-entitlements.xcent files, plus possibly more issues.

It definitely seems like we are going about this the wrong way. We clearly shouldn't have to re-do everything just to sign on a different machine, so where are we going wrong? How are we supposed to build on one machine and sign on another?

P.S. Our current tools use xcodebuild directly, but we have support for fastlane for other parts of our build process, so we are happy to use it if needed.

Update: We have a "solution" to this which is to sign the Release builds with a dev cert, then resign them using the distribution one. This solves all the problems with entitlements being populated etc. but still requires each binary to be resigned and entitlements combined, etc. so I'm curious if there is a better solution.

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Please follow the steps to create an unsigned xcarchive

  1. Set ‘Code Signing Identity’ = ‘Don’t Code Sign’

? Select Targets (‘’) -> Build Settings and find the ‘Signing’ section.

? Set ‘Code Signing Identity’ = ‘Don’t Code Sign’

enter image description here

  1. Set Bundle Identifier = ‘’

Set Version = 1.0 //That you need to send

Set Build = 5 //That you need to send

Remove ‘Automatically manage singing’ flag.

enter image description here

  1. Open the terminal and go to the project root folder. Then run the following command.

xcodebuild -workspace <ProjectName>.xcworkspace -scheme <ProjectName> -configuration Release clean archive -archivePath buildArchive/<ProjectName>.xcarchive CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO

  1. After successfully completing, it will create a new ‘buildArchive’ folder and inside that a ‘.xcarchive’ file.

You can Zip that ‘.xcarchive’ file and transfer the xcarchive to the signing machine.


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