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aggregation - Single Responsibility Principle in Clean Architecture, Aggregating UseCases in one UseCaseManager which can provide UseCase based on In & Out Object.

I want to implement Single Responsibility principle in my projects Domain layer (Clean MVVM).

I've approx. 200 different use-cases which are being very hectic to manage. Now I'm thinking to create one UseCaseManager which can provide me required UseCase based on Input & Output Object.

I've tried an approach but that's not looking very good.I'm mentioning some sample code, Please help me how can I aggregate all the UseCases to one UseCaseManager.

UseCase1:

public class ActualUseCase1 extends AsyncUseCase<Object3,Object4> {

    public ActualUseCase1(SchedulerProvider schedulerProvider) {
        super(schedulerProvider);
    }

    @Override
    public Flowable<Object4> buildUseCaseFlowable(Object3 input) {
        return Flowable.just(new Object4());
    }
}

UseCase2:

public class ActualUseCase2 extends AsyncUseCase<Object1, Object2> {

    public ActualUseCase2(SchedulerProvider schedulerProvider) {
        super(schedulerProvider);
    }

    @Override
    public Flowable<Object2> buildUseCaseFlowable(Object1 input) {
        return Flowable.just(new Object2());
    }
}

UseCaseManager:

public interface UseCaseManager<In, Out> {
    <T> T getUseCase(In input, Out output);
}

T can be different UseCase with different In & Out Object.

UseCaseManagerImpl:

public class UseCaseManagerImpl  implements UseCaseManager {

    @Override
    public Object getUseCase(Object object1, Object object2) {
        return null;
    }
}

Now this is the main problem, I'm not able to understand. How can i implement getUseCase method.

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1 Answer

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by (71.8m points)

I think you're re-inventing the abstract factory pattern. Google will provide you with lots of content on that subject...

The tricky bit is how you decide which subtype to instantiate and return; that can be as simple as a switch statement, or involve lookup tables, etc. The key point is that you isolate that logic into a single place, where you can unit test it.

A bigger question is - how do you end up with 200 subclasses?


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