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c# - Why does this checked calculation not throw OverflowException?

Can somebody please explain the following behavior:

    static void Main(string[] args)
    {
        checked
        {
            double d = -1d + long.MinValue; //this resolves at runtime to -9223372036854780000.00
            //long obviousOverflow = -9223372036854780000; //compile time error, '-' cannot be applied to operand of tpye ulong -> this makes it obvious that -9223372036854780000 overflows a long.
            double one = 1;
            long lMax = (long)(one + long.MaxValue); // THROWS
            long lMin = (long)(-one  + long.MinValue); // THEN WHY DOES THIS NOT THROW?
        }
    }

I don't undersant why I'm not getting an OverFlowException in the last line of code.

UPDATE Updated code to make it obvious that checked does through when casting a double to long except in the last case.

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1 Answer

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You are calculating with double values (-1d). Floating point numbers do not throw on .NET. checked does not have influence on them in any way.

But the conversion back to long is influenced by checked. one + long.MaxValue does not fit into the range of double. -one + long.MinValue does fit into that range. The reason for that is that signed integers have more negative numbers than positive numbers. long.MinValue has no positve equivalent. That's why the negative version of your code happens to fit and the positive version does not fit.

The addition operation does not change anything:

Debug.Assert((double)(1d + long.MaxValue) == (double)(0d + long.MaxValue));
Debug.Assert((double)(-1d + long.MinValue) == (double)(-0d + long.MinValue));

The numbers we are calculating are outside of the range where double is precise. double can fit integers up to 2^53 precisely. We have rounding errors here. Adding one is the same as adding zero. Essentially, you are computing:

var min = (long)(double)(long.MinValue); //does not overflow
var max = (long)(double)(long.MaxValue); //overflows (compiler error)

The add operation is a red herring. It does not change anything.


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