This is a pretty basic example. It uses a image file and places it within a scrollpane (in a round about way).
From there, it simply uses a Swing Timer
to randomly generate points (within the bounds of the image).
Each time a new point is generated, I simply use scrollToRectVisible
, passing it the location and the size of the point I want to render. This will ensure that the new point (and the dot) is visible within the scroll pane.
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class ScrollTest {
public static void main(String[] args) {
new ScrollTest();
}
private JScrollPane scrollPane;
private DesktopPane desktopPane;
public ScrollTest() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
try {
desktopPane = new DesktopPane();
scrollPane = new JScrollPane(desktopPane);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(scrollPane);
frame.setSize(desktopPane.getPreferredSize().width / 2, desktopPane.getPreferredSize().height / 2);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException exp) {
exp.printStackTrace();
}
}
});
}
public class DesktopPane extends JLayeredPane {
private List<Point> points;
public DesktopPane() throws IOException {
points = new ArrayList<>(25);
final BufferedImage img = ImageIO.read(new File("Desktop.jpg"));
final JLabel desktop = new JLabel(new ImageIcon(img));
final JPanel overlay = new JPanel() {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int xOff = desktop.getX();
int yOff = desktop.getY();
int count = 0;
FontMetrics fm = g.getFontMetrics();
int height = fm.getHeight();
for (Point p : points) {
g.setColor(Color.RED);
String text = Integer.toString(++count);
int width = fm.stringWidth(text);
int radius = Math.max(width, height) + 5;
int x = xOff + p.x - radius / 2;
int y = yOff + p.y - radius / 2;
g.fillOval(x, y, radius, radius);
g.setColor(Color.WHITE);
x += (radius - width) / 2;
y += ((radius - height) / 2) + fm.getAscent();
g.drawString(text, x, y);
}
}
};
overlay.setOpaque(false);
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.weightx = 1;
gbc.weighty = 1;
gbc.fill = GridBagConstraints.BOTH;
add(desktop, gbc);
add(overlay, gbc);
setLayer(desktop, 0);
setLayer(overlay, 5);
overlay.setBorder(new LineBorder(Color.RED));
Timer timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int x = (int) Math.round(Math.random() * img.getWidth());
int y = (int) Math.round(Math.random() * img.getHeight());
points.add(new Point(x, y));
repaint();
FontMetrics fm = getFontMetrics(overlay.getFont());
int height = fm.getHeight();
String text = Integer.toString(points.size() - 1);
int width = fm.stringWidth(text);
int radius = Math.max(width, height) + 5;
scrollRectToVisible(new Rectangle(x - radius / 2, y - radius / 2, radius, radius));
}
});
timer.start();
}
}
}
Now, if you want to display the point as close to the centre as possible, that will require additional work...
Now, if you really want to have fun, set the delay to something like 50 - 100 milliseconds ;)
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