Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
779 views
in Technique[技术] by (71.8m points)

ios - Strange EXC_BAD_ACCESS SpriteKit removeSubsprite crash

I am new to SpriteKit and just built my first game. Everything was working great until iOS 7.1. Now, after a few times of advancing to a new level and presenting a new Scene, it crashes. I don't think I am presenting it in an incorrect way:

ZSSMyScene *nextLevel = [[ZSSMyScene alloc] initWithSize:self.size level:self.level score:score];
[self.view presentScene:nextLevel];

I get a EXC_BAD_ACCESS error, and it looks like it is happening on removeSubsprite, but I can't find anywhere in my code that I would be removing a subsprite:

enter image description here

Not sure what other info to provide as this is just an obscure error that seemed to start when I updated to iOS 7.1 SDK.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

This appears to be a bug, possibly only with SKShapeNodes.

My solution was to create an SKNode category and call this cleanup method when any node i'm removing has children.

- (void)cleanUpChildrenAndRemove {
    for (SKNode *child in self.children) {
        [child cleanUpChildrenAndRemove];
    }
    [self removeFromParent];
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...