The documentation does not seem to explain what the expected range of the input is for an HSV->BGR conversion. Here is some example code where I am trying to get back the original BGR value after converting it to HSV. Does anyone know which scaling is expected?
#include <iostream>
#include <opencv2/opencv.hpp>
cv::Vec3b HSVtoBGR(const cv::Vec3f& hsv)
{
cv::Vec3f hsvAdjusted = hsv; // If we use this directly, the output is (0,0,1) which is very wrong
//hsvAdjusted[0] *= 360.; // If we do this to bring all of the values into the range (0,1), the output is (0,1,0), which is also very wrong
// If we do this to bring all of the values into the range (0,255), the output is (0,0,200), which is still very wrong
hsvAdjusted[1] *= 255./360.;
hsvAdjusted[1] *= 255.;
hsvAdjusted[2] *= 255.;
cv::Mat_<cv::Vec3f> hsvMat(hsvAdjusted);
cv::Mat_<cv::Vec3f> bgrMat;
cv::cvtColor(hsvMat, bgrMat, CV_HSV2BGR);
cv::Vec3b bgr = static_cast<cv::Vec3b>(bgrMat(0,0));
return bgr;
}
/** Input 0 <= B <= 255, 0 <= G <= 255, 0 <= R <= 255
* Output 0 <= H <= 360, 0 <= S <= 1, 0 <= V <= 1 */
cv::Vec3f BGRtoHSV(const cv::Vec3b& bgr)
{
cv::Mat3f bgrMat(static_cast<cv::Vec3f>(bgr));
bgrMat *= 1./255.;
cv::Mat3f hsvMat;
cv::cvtColor(bgrMat, hsvMat, CV_BGR2HSV);
cv::Vec3f hsv = hsvMat(0,0);
return hsv;
}
int main()
{
// Create a BGR color
cv::Vec3b bgr(5, 100, 200);
std::cout << "bgr: " << bgr << std::endl;
// Convert BGR to HSV
cv::Vec3f hsv = BGRtoHSV(bgr);
std::cout << "hsv: " << hsv << std::endl; // outputs // (29.23, .976, .7843), which seems correct
// Convert back from HSV to BGR
cv::Vec3b bgr2 = HSVtoBGR(hsv);
std::cout << "bgr2: " << bgr2 << std::endl;
return 0;
}
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