You are seeing "Field requires API 21" Studio lint errors for the following lines of code the app aborts when running on Lollipop.
ObjectAnimator translationZ = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, from, to);
ObjectAnimator translationZBack = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, to, from);
PathInterpolator pathInterpolator = new PathInterpolator(path);
As you know, these features were introduced in API 21 and not available to earlier APIs and that's why you are seeing these errors. You can, however, get a path interpolator from the support library using PathInterpolatorCompat.
Helper for creating path-based [Interpolator](https://developer.android.com/reference/android/view/animation/Interpolator.html)
instances. On API 21 or newer, the platform implementation will be used and on older platforms a compatible alternative implementation will be used.
I don't think that you will need a solution for the "z" translation. (I really don't see any difference between having it and not, but that could be just me. Anyway, the FAB already has a shadow for the height effect.)
Here is a rework of animFab()
with some changes to accommodate APIs before 21.
Make sure you snag the PathInterpolatorCompat
from the v4 support library. First a video showing the code working on an API 19 emulator:
public void animFab() {
ObjectAnimator scaleX = ObjectAnimator.ofFloat(fab, View.SCALE_X, from, to);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(fab, View.SCALE_Y, from, to);
AnimatorSet set1 = new AnimatorSet();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
ObjectAnimator translationZ = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, from, to);
set1.playTogether(scaleX, scaleY, translationZ);
} else {
set1.playTogether(scaleX, scaleY);
}
set1.setDuration(500);
set1.setInterpolator(new AccelerateInterpolator());
set1.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
}
});
Path path = new Path();
path.moveTo(0.0f, 0.0f);
path.lineTo(0.5f, 1.3f);
path.lineTo(0.75f, 0.8f);
path.lineTo(1.0f, 1.0f);
Interpolator pathInterpolator = PathInterpolatorCompat.create(path);
AnimatorSet set2 = new AnimatorSet();
ObjectAnimator scaleXBack = ObjectAnimator.ofFloat(fab, View.SCALE_X, to, from);
ObjectAnimator scaleYBack = ObjectAnimator.ofFloat(fab, View.SCALE_Y, to, from);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
ObjectAnimator translationZBack = ObjectAnimator.ofFloat(fab, View.TRANSLATION_Z, to, from);
set2.playTogether(scaleXBack, scaleYBack, translationZBack);
} else {
set2.playTogether(scaleXBack, scaleYBack);
}
set2.setDuration(500);
set2.setInterpolator(pathInterpolator);
final AnimatorSet set = new AnimatorSet();
set.playSequentially(set1, set2);
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
set.start();
}
});
set.start();
}
Another possibility is to use AnimatedVectorDrawableCompat for the drawable animation, but that would be a complete rewrite.