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wpf - How can I prevent input controls from stealing the space character from the TextCompositionManager?

Related (but not a dupe!) to this question: Help with the WPF TextCompositionManager events

When using the TextCompositionManager I'm having an issue where, if an input control such as the TextBox has focus, the TextBox will "steal" the space character before I can get a chance to act on it.

For example, we have the following code:

public Window1()
{
  TextCompositionManager.AddPreviewTextInputStartHandler
    (this, PreviewTextInputStartHandler);
}

private void PreviewTextInputHandler(object sender, TextCompositionEventArgs e)
{
  CaptureTextBlock.Text += e.Text;
  e.Handled = true;
}

where Window1 looks like:

<!--standard window crap above here-->
<StackPanel>
  <TextBlock Name="CaptureTextBlock" />
  <TextBox Name="ThievingBastard" />
</StackPanel>
<!-- snip -->

Now, if I run this application and immediately type "I haet thieving bastards", the TextBlock will contain the text "I haet thieving bastards" and the textbox will be empty.

If, however, I focus the textbox (i.e., textbox has keyboard focus), after typing the above line the textblock will contain the text "Ihaetthievingbastards" and the textbox will contain the text " " (3 spaces).


I have two questions:
1) Can I prevent this from happening with just the facilities provided by the TextCompositionManager?
2) If not, where the hell do I plug into the text input stack so that I can fully control text input within my WPF application (negative points for even thinking about p/invoking) (you just thought about it, negative points added)?


Update

I'm using a hacky workaround where I handle the tunneling KeyDown event from the InputManager for spaces only. This method is very awkward, inefficient and basically stinks. Still looking for a better way.

See Question&Answers more detail:os

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1 Answer

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For the benefit of others, my hacky code.

My particular app is waiting for a card swipe from a card reader. The following lives in the constructor of the object that watches for a card swipe (this is a side project; most comment cursing edited out):

// this is where we handle the space and other keys wpf f*s up.
System.Windows.Input.InputManager.Current.PreNotifyInput += 
    new NotifyInputEventHandler(PreNotifyInput);
// This is where we handle all the rest of the keys
TextCompositionManager.AddPreviewTextInputStartHandler(
    Application.Current.MainWindow, 
    PreviewTextInputHandler);

The two methods:

/// <summary>
/// Handles the PreNotifyInput event of the input manager.
/// </summary>
/// <remarks>Because some controls steal away space (and other) characters, 
/// we need to intercept the space and record it when capturing.</remarks>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The 
/// <see cref="System.Windows.Input.NotifyInputEventArgs"/> 
/// instance containing the event data.</param>
private void PreNotifyInput(object sender, NotifyInputEventArgs e)
{
    // I'm only interested in key down events
    if (e.StagingItem.Input.RoutedEvent != Keyboard.KeyDownEvent)
        return;
    var args = e.StagingItem.Input as KeyEventArgs;
    // I only care about the space key being pressed
    // you might have to check for other characters
    if (args == null || args.Key != Key.Space)
        return;
    // stop event processing here
    args.Handled = true;
    // this is my internal method for handling a keystroke
    HanleKeystroke(" ");
}


/// <summary>
/// This method passes the event to the HandleKeystroke event and turns
/// off tunneling depending on whether or not Capturing is true.
/// Also calls StopCapturing when appropriate.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="e">The 
/// <see cref="System.Windows.Input.TextCompositionEventArgs"/> 
/// instance containing the event data.</param>
private void PreviewTextInputHandler(object sender, 
    TextCompositionEventArgs e)
{
    HanleKeystroke(e.Text);
}

When somebody presses a key (or a keystroke is sent to the system) the PreNotifyInput event fires. In this case, I determine if it is a special key (for me I have to worry about the space, but other keys apparently need special attention). If it is a special key, I "handle" the event, stopping all further processing of this keystroke. I then call my internal processing method passing in the space (or whatever special key I just intercepted).

All other keys are handled by the PreviewTextInputHandler method.

This code has a lot of stuff stripped out of it. Determining when a swipe event has happened, determining when the swipe has completed, safeguards (timeouts in case I never stop capturing a swipe), etc is removed. How you do this stuff will depend on your code requirements.


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