I need some help on the usage of Qtimer.
I work with Qt 5.0.2 and here my problem :
I am trying to develop a Timer, and the interface is simple :
There is just 2 button : the button "Start", to launch the timer, and the "Pause" Button, and a QtimeEdit to display the time.
This screenshot shows how it looks like : http://img834.imageshack.us/img834/1046/5ks6.png
The problem is that the pause function doesn't work. I have read all the documentation about Qtimer here : http://harmattan-dev.nokia.com/docs/library/html/qt4/qtimer.html and here : qt.developpez.com/doc/5.0-snapshot/qtimer/ , but no result.
This is the source code I have : (I put only what is needed)
// Creation of the Buttons and the time area
void MainWindow::createBottom()
{
bottom = new QWidget();
play = new QPushButton("Launch",this);
pause = new QPushButton("Pause",this);
play->setDisabled(false);
pause->setDisabled(true);
timeEdit = new QTimeEdit(this);
timeEdit->setDisplayFormat("mm:ss");
layout->addWidget(play);
layout->addWidget(pause);
layout->addWidget(timeEdit );
bottom->setLayout(layout);
connect(play, SIGNAL(clicked()), this, SLOT(startSimulation()));
connect(pause, SIGNAL(clicked()), this, SLOT(pauseSimulation()));
}
// to resume the timer where is was stopped
void MainWindow::resumeSimulation()
{
timer->blockSignals( false );
pause->setText("Pause");
pause->disconnect(SIGNAL(clicked()));
connect(pause, SIGNAL(clicked()), this, SLOT(pauseSimulation()));
paused = false;
timer->start();
int timeOfPause = time->restart();
int timeTotal = timeOfPause + timeElapsed;
time->addMSecs(-timeTotal);
}
// to Start the timer
void MainWindow::pauseSimulation()
{
timer->blockSignals(true);
pause->setText("Resume");
timer->stop();
play->setDisabled(false);
//pause->setDisabled(true);
pause->disconnect(SIGNAL(clicked()));
connect(pause, SIGNAL(clicked()), this, SLOT(resumeSimulation()));
paused = true;
}
// to Start the timer from zero.
void MainWindow::startSimulation()
{
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this , SLOT(updateTime()));
timer->start(500);
play->setDisabled(true);
pause->setDisabled(false);
}
void MainWindow::updateTime()
{
if(time == NULL)
{
time = new QTime(0,0,0,0);
time->start();
}
//timeEdit->setTime(QTime::fromS(time->elapsed()));
//time = &(time->addMSecs(1000));
if(hasRestart)
{
time->restart();
time->addMSecs(-timeElapsed);
hasRestart = false;
}
else
{
timeElapsed =+ time->elapsed();
}
int seconds = 0;
int minutes = 0;
int hours = 0;
if(!paused)
{
seconds = (timeElapsed/1000)%60;
minutes = (timeElapsed/60000)%60;
hours = (timeElapsed/3600000)%24;
std::cout << "Test : " << hours << ":" << minutes << ":" << seconds << std::endl;
timeEdit->setTime(QTime(0,minutes,seconds,0));
timeEdit->update();
}
}
When I push the Start button, the timer starts well, but when I push "Pause" it only pause it on the graphic interface, but when I resume, it shows the present time as if it hadn't paused.
For instance :
I start.
I pause at 00:05. It blocks apparently the timer.
I wait for 10 seconds. I resume the timer, it shows 00:15 instead of 00:06
How could I fix that ?
Thank you !
EDIT : Thanks Kuba Ober, but could you explain me the code you posted please ?
How does the pause work ?
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