Going through this question, one answer said the object created are destroyed outside their scope, To get this concept clearly I wrote the following code:
#include <iostream>
using namespace std;
struct Node{
int val;
Node *next;
Node(int x) : val(x) , next(NULL){}
};
int main(){
for(int i=0;i<10;i++){
int someval = rand()%100;
Node somenode = Node(someval);
printf("Address for object %d is %p
",i+1, &somenode);
}
}
I got the following output:
Address for object 1 is 0x7ffc32ff26b0
Address for object 2 is 0x7ffc32ff26b0
Address for object 3 is 0x7ffc32ff26b0
Address for object 4 is 0x7ffc32ff26b0
Address for object 5 is 0x7ffc32ff26b0
Address for object 6 is 0x7ffc32ff26b0
Address for object 7 is 0x7ffc32ff26b0
Address for object 8 is 0x7ffc32ff26b0
Address for object 9 is 0x7ffc32ff26b0
Address for object 10 is 0x7ffc32ff26b0
I understand that each object is destroyed every time the loop iterates and a new object is created; but why do all of them have the same address. This problem occurred to me when I was creating a linked list and I did not use the new operator to create the object instead just used the same code, and the list always pointed to the same node and I ran into an infinite loop. Why is the same address allocated to each object?
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