Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
1.0k views
in Technique[技术] by (71.8m points)

.net - WPF/C# Don't block the UI

I've an existing WPF application, which has several sections. Every section is a UserControl, that implements an interface.

The interface specify two methods: void LoadData([...]) and bool UnloadData().

Those method are called by the UI thread, so we need to do our work in backgroundworker if it's time consuming.

No problems with LoadData since we can update the UI asynchronously. The problem is with UnloadData().

This should return if we can really leave the current view.

This is computed with the current status of data(Saved/modified/Invalid):

  • Saved return true,
  • Invalid asks if you want to stay to save some correct data or leave without saving
  • Modified tell you that you can either cancel your change(return true), either continue to edit(return false), either save you current data(return true)

The problem is with the "Modified -> Save". This is a time consuming method, so to respect the philosophy of the application, we should run this in a background thread(with a busy indicator).

But if we just launch the thread and go to the next section, it will return "true" to the method call, and we will directly launch the next view.

In my case, loading the next view before our local data is saved can be a problem.

So:

Is there a way to wait on the background thread to finish before returning "true", WITHOUT blocking the UI?

public bool UnloadData(){
   if(...){
      LaunchMyTimeConsumingMethodWithBackgroundWorker();
      return true;//Only when my time consuming method ends
   }
   //[...]
}

Important EDIT Maybe I wasn't clear enought: I know how to use a BackgroundWorker, or TPL. My problem is that the parent class(the one which call the UnloadData()" is a class that I cannot edit(for multiple reasons: It's in another DLL that will not be reloaded, it already works with 70+ userControls, all in separate projects(dll), loaded by reflection.

This wasn't my choice, I don't find it good, but I've to deal with it now. I'm mostly looking for way to make my method wait on the return of my method. I'm not sure if it is possible. But I'm looking for a workaround, it will spare me weeks of works.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Ok now I'm excited, because I think I may have discovered something on my own...

So, what you do is this: You create a DispatcherFrame, push that frame onto the Dispatcher, and in the RunWorkerCompleted you set the Continue of the Frame to false.

This is the code so far:

public void Function()
{
    BackgroundWorker worker = new BackgroundWorker();
    worker.DoWork += TimeConsumingFunction;
    var frame = new DispatcherFrame();
    worker.RunWorkerCompleted += (sender, args) =>
                                     {
                                         frame.Continue = false;
                                     };
    worker.RunWorkerAsync();
    Dispatcher.PushFrame(frame);
}

private void TimeConsumingFunction(object sender, DoWorkEventArgs doWorkEventArgs)
{
    Console.WriteLine("Entering");
    for (int i = 0; i < 3; i++)
    {
        Thread.Sleep(1000);
    }
    Console.WriteLine("Exiting");
}

private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
    Function();
    Console.WriteLine("Returns");
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...