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visual studio - Wildcard for content in an XNA content project?

I have an XNA 3.1 content project (.contentproj) with the following:

<ItemGroup>
<Compile Include="tilesB000N800.BMP">
  <Name>B000N800</Name>
  <Importer>TextureImporter</Importer>
  <Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="tilesB000N801.BMP">
  <Name>B000N801</Name>
  <Importer>TextureImporter</Importer>
  <Processor>TextureProcessor</Processor>
</Compile>
(... and so on ...)
</ItemGroup>

What I'd like to do is be able to specify a wildcard so that tiles*.bmp gets compiled instead - so that I don't have to keep re-synchronising the content project when I add and remove textures from the "tiles" directory.

Does anyone know a way to do this?

Ideally the solution would ignore the hidden ".svn" directory, under "tiles". And also the content project would continue to work in Visual Studio.

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by (71.8m points)

You'll have to use wildcard in your item definition :

<ItemGroup>
  <Compile Include="tiles***.BMP"
           Exclude="tiles.svn*">
    <Name>%(Compile.Filename)</Name>
    <Importer>TextureImporter</Importer>
    <Processor>TextureProcessor</Processor>
  </Compile>
</ItemGroup>

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