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javascript - Convert Blob to binary string synchronously

I'm trying to put image in clipboard when user copies canvas selection:

canvas selection

So I thought the right way would be to convert canvas tu dataURL, dataURL to blob and blob to binary string.

Theoretically it should be possible to skip the blob, but I don't know why.

So this is what I did:

  function copy(event) {
    console.log("copy");
    console.log(event);

    //Get DataTransfer object
    var items = (event.clipboardData || event.originalEvent.clipboardData);
    //Canvas to blob
    var blob = Blob.fromDataURL(_this.editor.selection.getSelectedImage().toDataURL("image/png"));
    //File reader to convert blob to binary string
    var reader = new FileReader();
    //File reader is for some reason asynchronous
    reader.onloadend = function () {
      items.setData(reader.result, "image/png");
    }
    //This starts the conversion
    reader.readAsBinaryString(blob);

    //Prevent default copy operation
    event.preventDefault();
    event.cancelBubble = true;
    return false;
  }
  div.addEventListener('copy', copy);

But when the DataTransfer object is used out of the paste event thread the setData has no longer any chance to take effect.

How can I do the conversion in the same function thread?

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Here is a hacky-way to get you synchronously from a blob to it's bytes. I'm not sure how well this works for any binary data.

function blobToUint8Array(b) {
    var uri = URL.createObjectURL(b),
        xhr = new XMLHttpRequest(),
        i,
        ui8;

    xhr.open('GET', uri, false);
    xhr.send();

    URL.revokeObjectURL(uri);

    ui8 = new Uint8Array(xhr.response.length);

    for (i = 0; i < xhr.response.length; ++i) {
        ui8[i] = xhr.response.charCodeAt(i);
    }

    return ui8;
}

var b = new Blob(['abc'], {type: 'application/octet-stream'});
blobToUint8Array(b); // [97, 98, 99]

You should consider keeping it async but making it two-stage, though, as you may end up locking up the browser.

Additionally, you can skip Blobs entirely by including a binary-safe Base64 decoder, and you probably don't need to go via Base64 AND Blob, just one of them.


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