I tried making a game loop in Java using the Timer from java.util.Timer. I am unable to get my game loop to execute during the timer tick. Here is an example of this issue. I am trying to move the button during the game loop, but it is not moving on the timer tick event.
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JFrame;
import javax.swing.JButton;
public class Window extends JFrame {
private static final long serialVersionUID = -2545695383117923190L;
private static Timer timer;
private static JButton button;
public Window(int x, int y, int width, int height, String title) {
this.setSize(width, height);
this.setLocation(x, y);
this.setTitle(title);
this.setLayout(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
timer = new Timer();
timer.schedule(new TimerTick(), 35);
button = new JButton("Button");
button.setVisible(true);
button.setLocation(50, 50);
button.setSize(120, 35);
this.add(button);
}
public void gameLoop() {
// Button does not move on timer tick.
button.setLocation( button.getLocation().x + 1, button.getLocation().y );
}
public class TimerTick extends TimerTask {
@Override
public void run() {
gameLoop();
}
}
}
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