I have no idea why I am getting an extra-large window, this is making me run hoops to fit my sprites in the game-window. The constructor should make it so all the subcomponents fit into eachother, but it seems like there is some extra padding in the canvas or frame. I am having a tough time figuring out what the culprit is. The size of my frame should NOT be larger than 800x600 (OS decoration not included, talking about the containers).
Panel: java.awt.Rectangle[x=0,y=0,width=810,height=610]
Frame: java.awt.Rectangle[x=0,y=0,width=816,height=638]
Canvas:java.awt.Rectangle[x=0,y=0,width=816,height=638]
As you can see the bounds are larger than I specifed.
The class:
public class GameFrame {
private JFrame frame;
private JPanel panel;
private Canvas canvas;
private BufferStrategy bufferStrategy;
private Graphics2D g;
private int width;
private int height;
public GameFrame(Color bgColor) {
this.width = GameEngine.GAMEDIMENSION[0]; // 800
this.height = GameEngine.GAMEDIMENSION[1]; // 600
this.frame = new JFrame();
this.panel = (JPanel) frame.getContentPane();
this.panel.setPreferredSize(new Dimension(width, height));
this.panel.setLayout(null);
this.panel.setBackground(bgColor);
this.canvas = new Canvas();
this.canvas.setBounds(0, 0, width, height);
this.canvas.setIgnoreRepaint(true);
this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.frame.pack();
this.frame.setResizable(false);
this.frame.setVisible(true);
this.panel.add(canvas);
this.canvas.createBufferStrategy(2);
this.bufferStrategy = canvas.getBufferStrategy();
this.g = (Graphics2D) bufferStrategy.getDrawGraphics();
this.canvas.requestFocus();
}
The main:
public static void main(String[] args) {
GameFrame gf = new GameFrame(Color.black);
System.out.println("Panel: " + gf.panel.getBounds());
System.out.println("Frame: " + gf.frame.getBounds());
System.out.println("Canvas:" + gf.frame.getBounds());
for (int R = 0; R < 255; R++) {
for (int B = 0; B < 255; B++) {
for (int G = 0; G < 255; G++) {
gf.g.setColor(Color.black);
gf.g.fillRect(0, 0, gf.width, gf.height);
gf.g.setColor(new Color(R, B, G));
gf.g.fillRect(0, 0, gf.width, gf.height);
gf.bufferStrategy.show();
}
}
}
}
In the main I try to loop squares just to see the effect.
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