It's me again probably asking noob C++ questions
I had MAJOR headaches making the darn (sorry for the language) MySQL C++ connector work. I don't know if it is poorly written or something, but for my experience yet I've never had so much trouble making something to work.
Anyhow I got it to connect and throw exceptions on failed connect/query which for me is quite big thing :U :P . The actual problem comes out of me obtaining the result of the query. Regardless of what I do my application always crashes :S
I used the 32-bit installer and the libmysql.dll/lib from the 32-bit MySQL server (since i'm compiling a 32-bit application i figured this is the right thing to do)
Here's some code so you could imagine what I'm talking about
DBManager.h
#ifndef DBMANAGER_H
#define DBMANAGER_H
#define CPPCONN_PUBLIC_FUNC
#define CPPCONN_LIB_BUILD True
#include <string>
#include "mysql_connection.h"
#include "mysql_driver.h"
#include <cppconn/driver.h>
#include <cppconn/exception.h>
#include <cppconn/resultset.h>
#include <cppconn/statement.h>
#include <cppconn/prepared_statement.h>
class DBManager
{
public:
static DBManager* Instance();
bool Query(const char* Query);
void Connect(const char* DbHost, unsigned short DbPort, const char* DbUser, const char* DbPass, const char* DbName);
bool ValidCredentials(const char* Username, const char* Password);
void ManageException(sql::SQLException &e);
~DBManager();
protected:
static DBManager* pInstance;
private:
DBManager() {};
DBManager(DBManager const&){};
DBManager& operator=(DBManager const&){};
sql::mysql::MySQL_Driver* driver;
sql::Connection *Con;
sql::PreparedStatement *pstmt;
sql::ResultSet *res;
sql::Statement *stmt;
bool isConnected;
};
#endif
And now the cpp file DBManager.cpp
#include "DBManager.h"
DBManager* DBManager::pInstance = NULL;
DBManager* DBManager::Instance()
{
if (!pInstance)
{
pInstance = new DBManager();
}
return pInstance;
}
bool DBManager::Query(const char* Query)
{
return true;
}
DBManager::~DBManager()
{
delete Con;
delete pstmt;
delete res;
delete stmt;
}
void DBManager::ManageException(sql::SQLException& e)
{
if (e.getErrorCode() != 0) {
std::cout << "# ERR: SQLException in " << __FILE__;
std::cout << "(" << __FUNCTION__ << ") on line " << __LINE__ << std::endl;
std::cout << "# ERR: " << e.what();
std::cout << " (MySQL error code: " << e.getErrorCode();
std::cout << ", SQLState: " << e.getSQLState() << " )" << std::endl;
}
}
void DBManager::Connect(const char* DbHost, unsigned short DbPort, const char* DbUser, const char* DbPass, const char* DbName)
{
try {
driver = sql::mysql::get_mysql_driver_instance();
std::string connDSN = "tcp://" + std::string(DbHost) + ":3306";
Con = driver->connect(connDSN, sql::SQLString(DbUser), sql::SQLString(DbPass));
Con->setSchema(sql::SQLString(DbName));
isConnected = true;
std::cout<<"Database connection successul."<<std::endl;
} catch(sql::SQLException &e) {
ManageException(e);
isConnected = false;
return;
}
}
bool DBManager::ValidCredentials(const char* Username, const char* Password)
{
bool cred = false;
try {
pstmt = Con->prepareStatement("SELECT * FROM account WHERE account_name=? LIMIT 1"); // Smart use of indexing
pstmt->setString(1, Username);
res = pstmt->executeQuery();
while(res->next())
{
if (res->getString("password") == Password)
{
cred = true;
}
}
}
catch(sql::SQLException &e) {
ManageException(e);
return false;
}
return cred;
}
Basically, It compiles without a problem, Connects without a problem, Executes queries without a problem, but the second I try to retrieve data some breakpoint exception is thrown in a file "xutils.cpp". I really have no idea what I'm doing wrong. I'm using the DEBUG libraries while compiling for debug. Hmm libmysql.dll should be release since I extracted it from the server bundle, but I don't seem to find it as a source to compile my own.
I really have no idea why it crashes and burn like that :/
PS: Don't mind the no hashing of the password, it really is just a proof of concept to me in the way of ... getting it to work first, then securing it :U
PS: I also have Boost libraries compiled and ready in the project, if that would help :U
EDIT: Main function
bool ServerRunning = true;
int main(int argc, char** argv)
{
#ifdef _WIN32
std::string title = TEXT("Window Title Change");
SetConsoleTitle(title.c_str());
#endif;
std::cout<<"Loading Configuration File..."<<std::endl<<std::endl;
std::string path = boost::filesystem::path(boost::filesystem::current_path()).string();
path += "\Config.ini";
INIParser* Config = new INIParser(path.c_str()); //MinINI
// Sockets data
std::string listenIP = Config->GetString("Network", "ListenIP", "127.0.0.1");
unsigned short listenPort = Config->GetInt("Network", "ListenPort", 5000);
// Database data
std::string dbHost = Config->GetString("Database", "Host", "localhost");
std::string dbUser = Config->GetString("Database", "User", "root");
std::string dbPass = Config->GetString("Database", "Password", "");
std::string dbName = Config->GetString("Database", "Database", "authserv");
unsigned short dbPort = Config->GetInt("Database", "Post", 1000);
// General settings
int sessionTimeout = Config->GetInt("Settings", "SessionTimeout", 10);
int maxClients = Config->GetInt("Settings", "MaxClients", 10);
int serverTimeout = Config->GetInt("Settings", "GameserverTimeout", 1);
// Begin Initialization
DBManager::Instance()->Connect(dbHost.c_str(), dbPort, dbUser.c_str(), dbPass.c_str(), dbName.c_str());
bool loginSuccess = DBManager::Instance()->ValidCredentials("Username", "Password");
char c;
while (ServerRunning)
{
std::cin>>c;
if (c == 'q')
{
ServerRunning = false;
}
}
return 0;
}
See Question&Answers more detail:
os