Has anyone come up with a good TDD setup for Windows Store App development? I'm so used to using mocking frameworks, but this is no-longer an option since dynamic assembly generation is missing in WinRT.
I have seen the alpha MoqRT framework, but I am hoping to avoid something in such experimental stages. I have also been so spoiled with using mock objects that I balk at using the stubs or shims offered as an alternative from Microsoft (Microsoft Fakes).
Have any of you successfully figured out good techniques for doing Windows Store App development using DI and properly-isolated TDD-style unit tests? If so, what have you done?
Edit:
I also notice that the "Add Fakes Assembly" option isn't present in my "Windows Store App" unit test project, so that maybe isn't an option.
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