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gcc - Swap with push / assignment / pop in GNU C inline assembly?

I was reading some answers and questions on here and kept coming up with this suggestion but I noticed no one ever actually explained "exactly" what you need to do to do it, On Windows using Intel and GCC compiler. Commented below is exactly what I am trying to do.

#include <stdio.h>

int main()
{
    int x = 1;
    int y = 2;
    //assembly code begin
    /*
      push x into stack; < Need Help
      x=y;               < With This
      pop stack into y;  < Please
    */
    //assembly code end
    printf("x=%d,y=%d",x,y);
    getchar();
    return 0;
}
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You can't just push/pop safely from inline asm, if it's going to be portable to systems with a red-zone. That includes every non-Windows x86-64 platform. (There's no way to tell gcc you want to clobber it). Well, you could add rsp, -128 first to skip past the red-zone before pushing/popping anything, then restore it later. But then you can't use an "m" constraints, because the compiler might use RSP-relative addressing with offsets that assume RSP hasn't been modified.

But really this is a ridiculous thing to be doing in inline asm.

Here's how you use inline-asm to swap two C variables:

#include <stdio.h>

int main()
{
    int x = 1;
    int y = 2;

    asm(""                  // no actual instructions.
        : "=r"(y), "=r"(x)   // request both outputs in the compiler's choice of register
        :  "0"(x),  "1"(y)   // matching constraints: request each input in the same register as the other output
        );
    // apparently "=m" doesn't compile: you can't use a matching constraint on a memory operand

    printf("x=%d,y=%d
",x,y);
    // getchar();  // Set up your terminal not to close after the program exits if you want similar behaviour: don't embed it into your programs
    return 0;
}

gcc -O3 output (targeting the x86-64 System V ABI, not Windows) from the Godbolt compiler explorer:

.section .rodata
.LC0:
    .string "x=%d,y=%d"
.section .text
main:
    sub     rsp, 8
    mov     edi, OFFSET FLAT:.LC0
    xor     eax, eax
    mov     edx, 1
    mov     esi, 2
#APP
# 8 "/tmp/gcc-explorer-compiler116814-16347-5i3lz1/example.cpp" 1
            # I used "
" instead of just "" so we could see exactly where our inline-asm code ended up.

# 0 "" 2
#NO_APP
    call    printf
    xor     eax, eax
    add     rsp, 8
    ret

C variables are a high level concept; it doesn't cost anything to decide that the same registers now logically hold different named variables, instead of swapping the register contents without changing the varname->register mapping.

When hand-writing asm, use comments to keep track of the current logical meaning of different registers, or parts of a vector register.


The inline-asm didn't lead to any extra instructions outside the inline-asm block either, so it's perfectly efficient in this case. Still, the compiler can't see through it, and doesn't know that the values are still 1 and 2, so further constant-propagation would be defeated. https://gcc.gnu.org/wiki/DontUseInlineAsm


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