I have here my code for the minimax algorithm. It seems to be making smart decisions, but not always, which shouldn't be happening and I need help because I can't seem to find where I went wrong.
private char level2Move() {
try {
NBoard game_copy = (NBoard) game.clone();
int bestScore = Integer.MIN_VALUE;
char bestMove = '-';
for (char move: game_copy.getValidMoves()) {
game_copy.enterMove(move);
int score = minimax(game_copy, true);
game_copy.undoMove();
if (score > bestScore) {
bestScore = score;
bestMove = move;
}
}
return bestMove;
} catch(CloneNotSupportedException e) {
e.printStackTrace();
}
return '-';
}
public int minimax(NBoard game, boolean isMaximizing) {
int bestScore;
switch (game.getGameState()) {
case NBoard.X_WIN:
return - 10;
case NBoard.O_WIN:
return 10;
case NBoard.DRAW:
return 0;
}
if (isMaximizing) {
bestScore = Integer.MIN_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game, false);
game.undoMove();
bestScore = Math.max(score, bestScore);
}
}
} else {
bestScore = Integer.MAX_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game, true);
game.undoMove();
bestScore = Math.min(score, bestScore);
}
}
}
return bestScore;
}
Board input (move) are letters A-I, like so...
A|B|C
D|E|F
G|H|I
I seem to have not used "score" yet and am thinking of adding depth, but I can't think of how that would help.
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