Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
209 views
in Technique[技术] by (71.8m points)

javascript - 获取JavaScript中的图片数据网址?(Get image data url in JavaScript?)

I have a regular HTML page with some images (just regular <img /> HTML tags).

(我有一个带有一些图像的常规HTML页面(只是常规的<img /> HTML标签)。)

I'd like to get their content, base64 encoded preferably, without the need to redownload the image (ie. it's already loaded by the browser, so now I want the content).

(我想获得他们的内容,最好以base64编码,而无需重新下载图像(即浏览器已经加载了图像,所以现在我想要的内容)。)

I'd love to achieve that with Greasemonkey and Firefox.

(我很乐意使用Greasemonkey和Firefox实现这一目标。)

  ask by Detariael translate from so

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Note: This only works if the image is from the same domain as the page, or has the crossOrigin="anonymous" attribute and the server supports CORS.

(注意:仅当图像与页面来自同一域或具有crossOrigin="anonymous"属性并且服务器支持CORS时,此方法才有效。)

It's also not going to give you the original file, but a re-encoded version.

(它也不会给您原始文件,而是一个重新编码的版本。)

If you need the result to be identical to the original, see Kaiido's answer .

(如果您需要与原始结果相同的结果,请参见Kaiido的答案 。)


You will need to create a canvas element with the correct dimensions and copy the image data with the drawImage function.

(您将需要创建具有正确尺寸的canvas元素,并使用drawImage函数复制图像数据。)

Then you can use the toDataURL function to get a data: url that has the base-64 encoded image.

(然后,您可以使用toDataURL函数获取数据:具有以64为基数编码的图像的url。)

Note that the image must be fully loaded, or you'll just get back an empty (black, transparent) image.

(请注意,图像必须已完全加载,否则您将只获得一个空的(黑色,透明)图像。)

It would be something like this.

(就像这样。)

I've never written a Greasemonkey script, so you might need to adjust the code to run in that environment.

(我从未编写过Greasemonkey脚本,因此您可能需要调整代码以在该环境中运行。)

function getBase64Image(img) {
    // Create an empty canvas element
    var canvas = document.createElement("canvas");
    canvas.width = img.width;
    canvas.height = img.height;

    // Copy the image contents to the canvas
    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);

    // Get the data-URL formatted image
    // Firefox supports PNG and JPEG. You could check img.src to
    // guess the original format, but be aware the using "image/jpg"
    // will re-encode the image.
    var dataURL = canvas.toDataURL("image/png");

    return dataURL.replace(/^data:image/(png|jpg);base64,/, "");
}

Getting a JPEG-formatted image doesn't work on older versions (around 3.5) of Firefox, so if you want to support that, you'll need to check the compatibility.

(获取JPEG格式的图像在Firefox的较早版本(约3.5版)上不起作用,因此,如果要支持该功能,则需要检查兼容性。)

If the encoding is not supported, it will default to "image/png".

(如果不支持编码,则默认为“ image / png”。)


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...