if (Input.GetKeyDown("e") && transform.rotation.y == (int)0.0f)
{
gameObject.transform.Rotate(0,(int)-80,0f);
}
else if (Input.GetKeyDown("f") && transform.rotation.y == (int)-80.0f)
{
gameObject.transform.Rotate(0,(int)-160,0f);
}
So i do want the object to rotate. It rotates when i press e, but it doesn't do anything when i press f. I tried to convert it to int instead of float but it doesn't work either. Any ideas? thank you. Im a beginner.
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