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unity3d - Get projected texture from Camera Projector

I'm working on a project with Unity and I was wondering if it was possible to recover a texture projected on a plane using Projector and Camera Texture. Let me explain better with this example: if a part of the wardrobe is projected on the plane, I would like to save the texture as in the second image.

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I hope I have explained myself well and thanks to everyone.

question from:https://stackoverflow.com/questions/66067891/get-projected-texture-from-camera-projector

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