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unity3d - Blazor | Unity | Interacting with camera field of view

I'm currently working on a blazor project,

AND I integrated a build webGl unity.

The container unity is responsive and the HUD in Unity too.

My question is : Is it possible to run my project on mobile? If it's the case :

I would like to modify the field of camera of Unity to fit with mobile device resolution. There is a way to do it? Maybe with server call ? or wasm api?

Thanks in advance,

P.S here is some Image of the result of the current project and " expected " result. current expectation

question from:https://stackoverflow.com/questions/66062008/blazor-unity-interacting-with-camera-field-of-view

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